Quote from T-Virus
Nothing personal against you DM, but you need to come up with some more original ideas then just feeding off of panzer's fame =\
I for one am a HUGE RE fanatic and the site that there is a 3rd chapter to this never ending cycle of the same map is getting old. Let me ask you this, what makes THIS resident evil map different from the rest. What features and or concepts will be in this map that make it unique from the other 30 maps out that look exactly like this?
I for one am a HUGE RE fanatic and the site that there is a 3rd chapter to this never ending cycle of the same map is getting old. Let me ask you this, what makes THIS resident evil map different from the rest. What features and or concepts will be in this map that make it unique from the other 30 maps out that look exactly like this?
The only thing I could really say that I have taken from Panzer's maps is Zombie = Zealot, Space Tileset is the perfect terrain for zombie cities, and the fact that its named Resident Evil: Something. We have this conversation the last time I tried to make this map, so I trust you understand where I come from when I say, this isnt a mineral house game, this isnt a defense, its a role playing game, and its defently not a repeat of any map currently on the market. (Unless you consider Peazel's Tag, but this is mission based rathen then solve the puzzle that gets you to the next that gets you to the end.)
The features and concepts are already posted on the first post, and as I add more they shall pop up. So far I cant say theres really any other zombie map that has surfaced that looks like my map (Other than Tag, which Ive already gone and asked peazel for forgiveness if I accidently rip one of his concepts). My map has littered objects, it has Ambiance (Which will be added to the first post so look it up), it has interiors rathen then scattered terran buildings symbolizing buildings and only 3 having actual interiors. My map will feature somewhat of a shop system allowing the purchase of ammo similar to that of GTA3 or San Andreas (So far I cant decide how complex I should make it). And also, my map has mutliple endings, being good or bad. Other maps on the market have 2 endings, win, or death.
So now that thats all out of the way. Mission sets have been reorginized and all the completed missions are triggered (Save for 3, I havent figured out when I want the players to 'Unlock' these quests). Id like to continue to ask SEN for further support with missions and other ideas for the BEGINNING of the map, when a player would not yet wield a gun because he is still earning one. I dont plan on having players with guns until about 5~10 minutes into the map, and the players 'character' realises the seriousness of the situation at hand.