Staredit Network > Forums > SC1 Map Production > Topic: Chaotic Essence
Chaotic Essence
Mar 2 2009, 1:09 am
By: xYoshix
Pages: < 1 2 3 >
 

Apr 10 2009, 6:46 pm T-Virus Post #21



Quote from Pigy_G
You could always scrap vHP and replace it with a few simple EUDs.
you people and your EUDs make me sick. NO ONE WANTS TO CHANGE THE VERSION OF THEIR SC TO PLAY A MAP! or atleast i refuse. lol



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Apr 10 2009, 8:34 pm ForTheSwarm Post #22



You wouldn't need to change your SC version for EUD conditions. Regardless, I would prefer that you used vHP instead of EUDs.

Post has been edited 2 time(s), last time on Apr 10 2009, 10:50 pm by ForTheSwarm.



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Apr 10 2009, 9:03 pm Pigy_G Post #23



You don't have to change your version of starcraft.. EUDs Pwn.



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Apr 10 2009, 9:04 pm ForTheSwarm Post #24



Quote from Pigy_G
You don't have to change your version of starcraft.. EUDs Pwn.

You would if you wanted EUD actions for multiplayer. :lol:

Post has been edited 1 time(s), last time on Apr 10 2009, 10:00 pm by ForTheSwarm.



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Apr 10 2009, 9:50 pm Magicide Post #25

Sleeping wolves wake hungry.

Can't use them if he wants it to be multiplayer.




Apr 10 2009, 10:03 pm ForTheSwarm Post #26



Quote from Magicide
Can't use them if he wants it to be multiplayer.

The EUD conditions that would be required for the EUD system Pigy_G is proposing would NOT desync in multiplayer. You would use regular actions for the HP adding.

+50% HP potion example:

EUD that detects 10% HP.
Conditions for health potion using.

Set HP to 60%.



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Apr 10 2009, 10:27 pm T-Virus Post #27



You modern mapmakers and your hip pity hop. I never bothered to learn EUDs, in my opinion it's like modding the game which i am against. I'll break the boundaries of starcraft within ze editor.



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Apr 10 2009, 10:45 pm Magicide Post #28

Sleeping wolves wake hungry.

Quote from ForTheSwarm
Quote from Magicide
Can't use them if he wants it to be multiplayer.

The EUD conditions that would be required for the EUD system Pigy_G is proposing would NOT desync in multiplayer. You would use regular actions for the HP adding.

+50% HP potion example:

EUD that detects 10% HP.
Conditions for health potion using.

Set HP to 60%.

You'd need ninety-nine triggers just for that one potion.

One, there's a limit on triggers, two, it's rather tedious.

vHP works just as well, give it a rest.




Apr 10 2009, 10:51 pm ForTheSwarm Post #29



Having 99 extra triggers is not going to make you hit the limit as would having 99 extra locations. Only Ahli has a chance of running into the trigger limit. :P

You MIGHT be able to compress 50% HP and above triggers into one trigger using "at least" in the death count.

Also, if you could lrn2read, you'd know that I was against using EUDs instead of vHP.

Quote from ForTheSwarm
Regardless, I would prefer that you used vHP instead of EUDs.

http://www.staredit.net/143833/

Post has been edited 2 time(s), last time on Apr 10 2009, 11:39 pm by ForTheSwarm.



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Apr 10 2009, 11:04 pm Magicide Post #30

Sleeping wolves wake hungry.

It was an open statement, Swarm, no need for sarcasm. You were not the only person I was talking to.

How would the "at least" condition work with EUD health detection, by the way?




Apr 10 2009, 11:38 pm ForTheSwarm Post #31



Sorry for the sarcasm.
I'm not actually sure if you can do that, but it seems like you could.



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Apr 11 2009, 12:52 am Pigy_G Post #32



You'd only need about 50 triggers actually, and thats if your hero has 100 HP, if you lower it to something like 20 hp, you'd only need a very small amount of triggers, (10 or so).



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Apr 11 2009, 2:51 am Magicide Post #33

Sleeping wolves wake hungry.

Waitwait, so health detection is multiplayer?

>_>




Apr 11 2009, 2:23 pm xYoshix Post #34



I decided, from the beginning, that I would't use EUDs. I want to keep my map complex, but not too complex. I also don't want people needing to change their version of SC nor the Mac users to be left out. I am fine with vHp, there's nothing wrong with it. Why fix something thats not broken?

On a side note, I started redoing the terrain. I decided to make the town of Scoria a small Island and make broken bridges that are supposed to connect to another piece of land. I decided for Cless, Magus and Noishe to start in the mountains surrounding the city they are working at because it would require more exploring until they reach the first town. I decided to keep Phantom Forest the same "Maze-like" type as it was before.

Post has been edited 1 time(s), last time on Apr 11 2009, 2:28 pm by xYoshix.



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Apr 11 2009, 4:30 pm Pigy_G Post #35



That's fine I just want you to understand euds before you reject them.

@Magicide: Yes the health detection does not desync players.



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Apr 11 2009, 4:43 pm Kaias Post #36



Quote from Pigy_G
You could always scrap vHP and replace it with a few simple EUDs.
Quote from Pigy_G
By the way. If you do med kits.. Please use EUD's to detect health and ADD instead of just restoring fully or setting to half HP.
Quote from Pigy_G
This can be SOOOO Easily fixed with the use of just a few eud's, It wouldnt even be hard to update in the unlikely event the exact eud's you are using are patched, I could even make the trigger for you, If ammo/wav is holding you back, PLEASE just use a friggin eud.
Quote from Pigy_G
the whole ammo and damage thing can be solved quite easily with EUDs.
Quote from Pigy_G
use EUD's to detect the player firing and subtract appropriate ammo and play respective wav. I've gotta go, dad's turning off internet, later!!
For switching weapons use EUD's to detect HP so the player doesnt get free life everytime he switchs.

I think people get your obsession with EUDs by now; next time I suggest suggesting by PMs instead of leaving even more people annoyed by you.



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Apr 11 2009, 7:08 pm Pigy_G Post #37



That's not even half of them, and that isn't related to this article at all, you should have pmed me.



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Apr 13 2009, 5:18 pm Tempz Post #38



pretty good so far,

item use
= any race drop, epically Terran and Toss
spells = any toss building, since Terran lifting is annoying thus you need a extra trigger

some charater ideas is to use

- kerrigan
- any other ghost

doing this means they could have almost idenical spells ect



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Apr 14 2009, 12:39 am xYoshix Post #39



I am curently using the gateway and stargate as the building for the spell system. I am using Robotics Facility for items... I'm not dumb... its not hard to find what buildings to use.

Quote from Tempz
some charater ideas is to use

- kerrigan
- any other ghost

doing this means they could have almost idenical spells ect

What do u mean by this? Both Magus and Cless are dark templars...I have collete as sarah kerrigan and vristal as infested duran.... What do you mean by having almost identical spells? Both of them would have different spells since Magus practices swordsmanship and Cless practices magic.

On a side note, I'm gonna change the names. It's kinda odd for having a swordsman's name related to magic.



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Apr 14 2009, 2:27 am Tempz Post #40



Quote from xYoshix
I am curently using the gateway and stargate as the building for the spell system. I am using Robotics Facility for items... I'm not dumb... its not hard to find what buildings to use.

Quote from Tempz
some charater ideas is to use

- kerrigan
- any other ghost

doing this means they could have almost idenical spells ect

What do u mean by this? Both Magus and Cless are dark templars...I have collete as sarah kerrigan and vristal as infested duran.... What do you mean by having almost identical spells? Both of them would have different spells since Magus practices swordsmanship and Cless practices magic.

On a side note, I'm gonna change the names. It's kinda odd for having a swordsman's name related to magic.

anyways you know raszagal should be used, just so you know =p

yeah sorry, its just confusing with you charaters thing.



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