Just use inverted locations if your using detect 0 unit at a 1x1.
What exactly are Inverted Locations. I never figured that out...
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Interesting game, DM. Almost makes me want to pick up the last project I was working on. Almost. I'm pretty sure I'm done with mapping, but maybe something will happen in the near future?
None.
Sleeping wolves wake hungry.
Switch the Glock 18 with the Samurai Edge.
And make it a marine >_>
Glock 18 is a fully automatic handgun, like a really small Uzi, and the Samurai Edge from RE fires in three round bursts, I think.
Or it did last time I played it.
What exactly are Inverted Locations. I never figured that out...
http://www.staredit.net/wiki/Inverted%20LocationsI never really used them but they're supposed to be good. I can't beleive I'm advertising payne's shitty wiki articles...
None.
Switch the Glock 18 with the Samurai Edge.
And make it a marine >_>
Glock 18 is a fully automatic handgun, like a really small Uzi, and the Samurai Edge from RE fires in three round bursts, I think.
Or it did last time I played it.
The Glock 18 WILL have a select fire mode. The Marine will fire 3 shot bursts while ghost is more accurate. Ghost does 2 base damage, while marine does 3. But when 1 shot kils are what counts, its time to spray.
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Sleeping wolves wake hungry.
But like I said, Samurai Edge actually appeared in RE.
Would be cool to include.
But like I said, Samurai Edge actually appeared in RE.
Would be cool to include.
Well in Capcoms most recent games the Samurari Edge defently does not shoot 3 round bursts (Assuming anyone here considers RE UC to be a real RE game), or isnt included at all. But Ill consider adding a stash of them in the RPD locker (Where you find the key to it, would be at Kendos.)
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Terrain is a bit dirty. Clean up the black specks.
None.
I loved your work on the old one, even though u didnt finish it last time...
Good luck, i really want to play this again, mostly cause i cant find the old one anywhere, and the database one gives me an error for some reason...
None.
Running into some problems, and I might just have to try invented locations a try.
When you kill a zombie, if one is practly humping his leg, others spawn around him till his HP is depleated. Imma see if I messed up a trigger, but so far heres what we got.
[attach=3198]
Attachments:
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Actually it turns out making the locations 5x5 works so much better than 1x1 locations... Odd
Problem solved for now. Now I gotta look into using trigger duplicator to make like...2000 triggers due to the complexity of this system.
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Whats my apprication DM? I HELPED.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Update: Im scrapping the VHP system for basic enemies including crimson heads. This does not reflect on Bosses, Lickers, Hunters, Maybe a thanatos or two, and spiders.
Terrain is almost finished for area one, then I shall begin triggers! This is it...here we go again.
Edit: Terrain is done for area 1
Post has been edited 2 time(s), last time on Apr 7 2009, 6:08 am by Dark_Marine.
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Update: So far we've gotten a bunch o triggers outta the way. All the doors placed and ones to come now open via a lovely little locationless door system.
If you're curious of where the map currently is, here it is. Expect Missions and possibly enemy spawn triggers today.
Edit: Feel free to comment on my current work. Its just Doors and Dialogue from the opening and gunshop, but I think its progress. Sadly I was out all of today and unable to work a lot. Tomorrow Ill begin missions
[attach=3272]
Attachments:
Post has been edited 1 time(s), last time on Apr 8 2009, 8:14 am by Dark_Marine.
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Genericism was what I feared.
Its just another RE map with Photon Cannons as tables, Supply Depot/Crashed Norad "Junk Walls" and stuff.
Not to mention the buildings are fucking huge.
Fix it up noaw, or I will eat your brains DM.
None.
Genericism was what I feared.
Its just another RE map with Photon Cannons as tables, Supply Depot/Crashed Norad "Junk Walls" and stuff.
Not to mention the buildings are fucking huge.
Fix it up noaw, or I will eat your brains DM.
Viet I use what works for bnet. People there understand what a gigantic wall of junk is. Remember Im aiming to get this map out as fast as possible, cutting professionalism down in certain areas as I see fit. Besides, people tell me they liked RE APoc File #2 (The old one) just fine.
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Since you have so many room, why not make some of it into rooms when you enter a building? Like you have to go into a zombie infested building to retrieve an item.
None.
I suppose I could add a few interior walls, but I wanted to save as much room as I could while making lag as minimal as possible (See last attempt of mine at 256x256 map size).
Mission 1-0 is complete, 2-0 is almost complete ;D
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Nothing personal against you DM, but you need to come up with some more original ideas then just feeding off of panzer's fame =\
I for one am a HUGE RE fanatic and the site that there is a 3rd chapter to this never ending cycle of the same map is getting old. Let me ask you this, what makes THIS resident evil map different from the rest. What features and or concepts will be in this map that make it unique from the other 30 maps out that look exactly like this?
None.