Staredit Network > Forums > SC1 Mapping Tools > Topic: Final call for scmdraft
Final call for scmdraft
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Feb 27 2009, 10:47 pm
By: Suicidal Insanity
Pages: < 1 « 4 5 6 7 817 >
 

Mar 22 2009, 1:08 pm NudeRaider Post #101

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.

And if you create the ultimate editor nobody is going to use another editor, so problem solved by itself.

1-2 years ago Starforge was an option for some, but since you're still working on ScmD there's almost no reason left to use anything else. I say do what you can for ScmDraft and monopolize map making. We'll all benefit from it.




Mar 22 2009, 2:59 pm Lt.Church Post #102



Quote from NudeRaider
Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.

And if you create the ultimate editor nobody is going to use another editor, so problem solved by itself.

1-2 years ago Starforge was an option for some, but since you're still working on ScmD there's almost no reason left to use anything else. I say do what you can for ScmDraft and monopolize map making. We'll all benefit from it.

._. Starforge is still an option for me until i have autocompleting text triggers... Seems other people have requested it in this thread, really the only thing that is holding me to starforge.



None.

Mar 23 2009, 12:36 am Roy Post #103

An artist's depiction of an Extended Unit Death

Switching between the text trigger editor and the classic one has two annoyances. First, the text trigger editor doesn't carry some information regarding "Create Unit With Properties" (example: Can't copy/paste invincible hallucination actions). Second, any EUD unit value is read as "Invalid Unit" in the text editor, and is automatically set to UnitID:228 after saving.

Another one for EUDs: In Classic Trigedit, the number of deaths have a limit of 9 digits, but a lot of values I use go up to 10 digits. Removing the limit for entering digits/characters in this (as well as the previously mentioned unit naming in Unit and Hero Settings) would be great.




Mar 23 2009, 1:50 am Vrael Post #104



And perhaps some sort of "bookmark" that you can put in the triggers somewhere for classic.

Post has been edited 2 time(s), last time on Mar 24 2009, 4:25 am by Vrael. Reason: Learned about the "u" and "d" keys



None.

Mar 23 2009, 2:32 am Vi3t-X Post #105



Move + Specified Number.

SCMDraft is coded in VB right?



None.

Mar 23 2009, 5:23 pm Suicidal Insanity Post #106

I see you !

^^^^^^^^^^^^^^
Thats a joke, right?




Quote from NudeRaider
Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.
Which can be disabled by an option, and wont completely fuck up if you edit the map in staredit etc and dont touch the relevant strings.




Mar 23 2009, 7:28 pm poiuy_qwert Post #107

PyMS and ProTRG developer

I attempted to use the embedded MPQ in STFs newest EXE by adding it to a new profiles data mpqs, but it crashes once I've selected the profile and hit Ok to load the map editor. I get "Something Bad Has Happened" with TrigEdit and it saves TrigEdit.dmp (see dl below). I took TrigEdit out of the plugins folder and tried again and got the same error except its an error for "SCMDraft 2 beta 0.7.5" (even though I have SCMDraft 2.0 beta 0.8.0.0), and saves a dmp (see dl). I then copied all the files i thought necessary for making the map editor into a new MPQ (only dat files, iscript file, and grp's. no firegraft stuff, smk's, wav's or menu pcx's), but still get the same as my last try.
Here are all the dmp's, the SCMDraft dmp with (2) is obviously my second attempt with the new mpq. Here is also the minimal MPQ i used when i got the (2) dmp.




Mar 23 2009, 9:20 pm Hug A Zergling Post #108



MAC SUPPORT!

Even if it wasn't as good as the PC version, it would be good.



None.

Mar 23 2009, 10:05 pm rockz Post #109

ᴄʜᴇᴇsᴇ ɪᴛ!

bootcamp.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 24 2009, 4:26 am Vrael Post #110



One odd bug to report: if you try to resize the trigedit window, the buttons on the right hand side start to scroll up and out of the viewing window, no matter which way you try and resize it.



None.

Mar 24 2009, 7:08 pm Hug A Zergling Post #111



Quote from name:Zachary Taylor
bootcamp.
I just bought a Mac and Mac accessories...I don't have money for Vista. Plus, I don't wanna spend all that just for SCMDraft.

Post has been edited 2 time(s), last time on Mar 24 2009, 7:15 pm by Hug A Zergling.



None.

Mar 24 2009, 10:01 pm Lt.Church Post #112



Quote from Hug A Zergling
Quote from name:Zachary Taylor
bootcamp.
I just bought a Mac and Mac accessories...I don't have money for Vista. Plus, I don't wanna spend all that just for SCMDraft.

buy an OEM XP its cheaper and better. and it isnt just for SCMDraft alot of programs run better on windows, some dont even have mac ports.



None.

Mar 25 2009, 12:45 am samsizzle Post #113



OH I ALMOST FORGOT. It would be nice to have an option to make the isometrical terrain not random and stick to one set of subtiles. Or an option for zero terrain clutter or a percentage of terrain clutter like in starforge.



None.

Mar 25 2009, 8:52 am Suicidal Insanity Post #114

I see you !

I'll check the trigger resizing and STF bugs, one of the reasons for the profiles was so that herc could use the editor so if it stopped working thats not good. Perhaps some of the fancier hacks he has in the MPQ?...

You could try wine + scmdraft, I have no idea if it works. I dont have a mac nor do I know how to code on a mac so I cannot write a mac port.

While you cant change clutter, atm you can use the subtile brush to update the terrain to a specific subtile. I probably will spend some time soon to determine the exact clutter algorithm staredit uses and then it could be implemented via sliders, I am fairly sure its not a linearly random function, but a multipolynomial fit should figure it out =)




Mar 25 2009, 10:23 am Chubacca Post #115



able to select more than 1 tile in the tileset index



None.

Mar 25 2009, 11:26 am Ahli Post #116

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Chubacca
able to select more than 1 tile in the tileset index
uhm, and which tile you will place then? randomly one of that?




Mar 25 2009, 10:12 pm Falkoner Post #117



I think he means like being able to select them in the same way as the Ctrl clicking when selecting terrain, so the terrain you copy more than 1 at a time would have to be next to eachother in the index, but it'd be nice a lot of the time.



None.

Mar 27 2009, 12:16 am Morphling Post #118



Whenever I open this map is scmd is says, "Would you like to save a diagnostic file," and then crashes. It is just the one map since I can open other maps. Another note, it uses EUD conditions and actions(atleast I think). I can also open it in starforge without problems.

Post has been edited 1 time(s), last time on Mar 27 2009, 12:50 am by Morphling.



None.

Mar 27 2009, 9:48 am Riney Post #119

Thigh high affectionado

This is gonna sound retarded, but have an option to turn on WASD movement.

The way I hold my keyboard, it would benefit me so much.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Mar 27 2009, 7:13 pm Suicidal Insanity Post #120

I see you !

Quote from Morphling
Whenever I open this map is scmd is says, "Would you like to save a diagnostic file," and then crashes. It is just the one map since I can open other maps. Another note, it uses EUD conditions and actions(atleast I think). I can also open it in starforge without problems.
It looks like it is a protected map that was partially unprotected. I fixed the crash, however it will still fail to load due to missing sections etc.

And STF now works, whoever came up with the idea of null strings as unit names needs to be found :P

Post has been edited 1 time(s), last time on Mar 27 2009, 7:22 pm by Suicidal Insanity.




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