Staredit Network > Forums > SC1 Map Showcase > Topic: Aerius Dei - Demo
Aerius Dei - Demo
Oct 2 2007, 4:22 am
By: JaBoK  

Oct 2 2007, 4:22 am JaBoK Post #1



Basically, there aren't that many known glitches with the system in single player, and very few in two player. I'm providing a bit of a window in to what I'm working on, and in return I hope I can get feedback/bug reports/ideas out of it. If you DL this, you're free to look at and reproduce any of the terrain left behind the giant DEMO letters that I put there to make sure you know it's unfinished.

Each player starts with a Katana, which is usually too good for them, but balancing comes later, and what weapon you're holding depends entirely on a single death counter. if you want to open up the trigs, go right ahead, it aint protected, and I'm sue that nobody would ever have the time to look through it all and finish the map to jack it anyways.

Here goes, this has been my project for a while, and this is how far it's gotten.

Attachments:
Aerius Dei-Demo.scx
Hits: 35 Size: 195.39kb



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Oct 3 2007, 5:25 am ETEFT(U) Post #2



The map is great. I loved it. I was a little lost though through out the whole map. It has a big learning curve. I guess I'm more old school and like the more simple concepts of a map. But this map is very well made and triggered great. Kudos to you and your project.



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Oct 3 2007, 11:17 pm Cob Post #3



I had one fight, after the training. I had 200hp, is that normal ?



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Oct 4 2007, 12:23 am JaBoK Post #4



Odd... when I test it it sets it to 100 hp. How many players were ingame?



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Oct 4 2007, 12:28 am Cob Post #5



Only one, me. The thing is, I think I got the same combat two times at the same moment, and the triggers fucked up.



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Oct 4 2007, 1:10 am JaBoK Post #6



Odd... there are no preserve triggers in any of the storyline elements. I've done testing on that and I can't reproduce the problem. Did you try this in single player or multiplayer with one person in the room? It is meant to be played exclusively on multiplayer mode.



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Oct 5 2007, 8:12 pm Cob Post #7



I was on LAN but alone, cuz some maps need to be 'multiplayer'.



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Oct 6 2007, 6:57 am JaBoK Post #8



Hm... I just haven't been able to reproduce that, have you tried again since then?



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Oct 7 2007, 1:32 am Cob Post #9



No, since the first combat was lame I never played it again.



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Oct 7 2007, 5:43 pm JaBoK Post #10



Oh, sorry, I forgot to mention that I didn't make this map for your average bnet players with 20-second attention spans.



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Oct 7 2007, 7:31 pm Cob Post #11



I'm not one of those "average bnet player 20-second attention pans". Units name annoyed me, only capital letters... and gay-looking colors. The text was not well done and there was no history. It was like : I'm your master, train. Oh noes, enemies, kill them.

You should really work on the beginning, since its the first thing your "average bnet players with 20-second attention spans" will judge is the first thing you present them.




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Oct 7 2007, 9:42 pm JaBoK Post #12



Sorry if I came out like that, but the topic was made to ask for feedback/input and ideas on how to improve, and now that you've pointed that out I have a better idea of what you were talking about. By the way, i don't know what server you're on, but 20 seconds seems a fair estimate for your average UMS player's ability to read or stay interested in something that doesnt have big explosions or battlecruisers.



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Oct 7 2007, 11:38 pm Cob Post #13



lol ? You really thinks I'm one of those stupid pubs who only play C&M and other stupide maps ? Your map was looking gay and unprofessionnal, sorry.

You triggers weren't that well-done and like I said, unprofessionnal. I don't want to offend you, but if you want your map to be good, rewamp it all. You terrain is nice but the beginning plot didn't seems neat. I'll play it again, and hope the second combat will not glitch like last time.

Again, take no offense if I found a bug 2 minutes after start playing the map.

PS. I don't particulary like big explosions or battlecruisers.

PS2. <--- lol this console sucks.

PS3. <--- lol this one too.

PS4. cob@useast, but I'm almost never online since I don't have internet on the comp I have sc.




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Oct 8 2007, 1:39 am Jello-Jigglers Post #14



cob wth this is just a demo not a finished map... Honestly i doubt he wants your opinion anymore cause you are completely missing the point... Demo meaning he isn't finished yet... oh well i guess there is always that one person that misses the purpose behind it all.

I liked the combat setup but I really don't understand how all of the health and junk works..(is bottom left the p1 hero display?)



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Oct 8 2007, 4:54 am blacklight28 Post #15



I can't get it open.

EDIT: Nvm, I got it.



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Oct 8 2007, 5:10 am JaBoK Post #16



Quote from Jello-Jigglers
cob wth this is just a demo not a finished map... Honestly i doubt he wants your opinion anymore cause you are completely missing the point... Demo meaning he isn't finished yet... oh well i guess there is always that one person that misses the purpose behind it all.

I liked the combat setup but I really don't understand how all of the health and junk works..(is bottom left the p1 hero display?)
Honestly, someone being a critic is actually a good way to get input. I've started doing a bit on making the text a bit more professional-looking, and I really don't see where he's coming from on the unprofessional triggers thing, they work fine 99% of the time, and I still haven't found a bug that sets you to 200 hp.

The number displayed at the bottom of the map is your health, and I'm probably going to explain that in the briefing. The reason I put this out there is so that I can see what people think of it, no matter how negative their opinion is.



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Oct 8 2007, 3:54 pm Cob Post #17



Quote from JaBoK
Quote from Jello-Jigglers
cob wth this is just a demo not a finished map... Honestly i doubt he wants your opinion anymore cause you are completely missing the point... Demo meaning he isn't finished yet... oh well i guess there is always that one person that misses the purpose behind it all. I liked the combat setup but I really don't understand how all of the health and junk works..(is bottom left the p1 hero display?)
Honestly, someone being a critic is actually a good way to get input. I've started doing a bit on making the text a bit more professional-looking, and I really don't see where he's coming from on the unprofessional triggers thing, they work fine 99% of the time, and I still haven't found a bug that sets you to 200 hp. The number displayed at the bottom of the map is your health, and I'm probably going to explain that in the briefing. The reason I put this out there is so that I can see what people think of it, no matter how negative their opinion is.

Haha, Jello-Jigglers trying to protect JaBoK ( and JaBoK telling him that critics help him lol).

I'm not bitching his map, I'm just trying to help him while being honest.

Your map will be good, I don't doubt about it. Just tell me when unit's name are no longer in capital :lol: and I'll play it again. ^^




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Oct 8 2007, 4:50 pm Jello-Jigglers Post #18



haha i didn't even notice capital unit names the first time i played it lol! well good luck with the map :)



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Oct 8 2007, 7:05 pm JaBoK Post #19



Quote from Cob
Haha, Jello-Jigglers trying to protect JaBoK ( and JaBoK telling him that critics help him lol).

I'm not bitching his map, I'm just trying to help him while being honest.

Your map will be good, I don't doubt about it. Just tell me when unit's name are no longer in capital :lol: and I'll play it again. ^^
I think Jello was getting on "my side" because my first reply looked like I took offense or something, but I was kinda sayin that if you aren't gonna tell me exactly what's wrong then dont bother. Anyways, the unit names are now both not in capitals and color coded (Player, Important NPC, unimportant NPC) and the beginning is going to involve a little story where the main character gets wasted the night before and shows up for training with a hangover, just to make it a bit more comic/interesting. I'll post the map file again when I've gotten a little bit further.



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Oct 9 2007, 8:21 pm Cob Post #20



Does the file was edited ? If so, I'll dl it and play it with a great pleasure :P.



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