Staredit Network > Forums > SC1 Map Production > Topic: Cataclysm
Cataclysm
Jan 6 2009, 5:48 am
By: Fwop_
Pages: < 1 2 3 >
 

Feb 8 2009, 4:07 pm Fwop_ Post #21



After, but technically it's the middle of his whole journey.



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Feb 13 2009, 2:40 am iLLsZ Post #22



ye fwop i loved it



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Feb 23 2009, 11:17 pm Dungeon-Master Post #23



Hmmm... can you post a link of your other map? I would like to play it, if it is a good as this one looks like! :D



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Feb 24 2009, 5:23 am Fwop_ Post #24



Which map are you referring to? If it's Land of Arex, I only have an early incomplete version: Land of Arex v0.08



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Apr 1 2009, 10:20 pm Dungeon-Master Post #25



So one month after, what is happening to that map that i anticipate almost as much as gears of war 3?



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Jul 29 2009, 5:46 am Tempz Post #26



Its time for a bump :D so umm how's your map comming along?
and when can a update come...



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Jul 29 2009, 6:13 am payne Post #27

:payne:

How is working your spawn trigger?



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Jul 29 2009, 6:14 am CecilSunkure Post #28



I would love to try this out sometime.. :D

Looks intense. Can't wait to play it :)



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Jul 29 2009, 6:28 am Fwop_ Post #29



I haven't worked on this for quite some time. Seeing as how I will only have about a month to finish the map, I'll have to get back to work on it. I can't really promise whether it will be finished or not, though. But I'll try.

Quote from payne
How is working your spawn trigger?

There are scattered burrowed lurkers around the map. Every so often, when units are to be spawned, one to three lurkers around the hero will be selected, the position for the soon-to-be-created enemies. There is a location containing eight enemy unit-types (these types depend on the area in which you are traveling). For each lurker, one of the eight enemy unit-types is randomly selected and that unit is then created at the position of the lurker.

The more units you or your allies control, the more enemy units that can spawn at maximum.

Quote from CecilSunkure
I would love to try this out sometime.. :D

Looks intense. Can't wait to play it :)

As I said in the shoutbox, there a few things I need to fix and adjust first. After that, I'll let you do some testing.



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Jul 29 2009, 6:32 am payne Post #30

:payne:

And do they immediately run to the hero once created? Or they stay there and wait for proximity to attack? Or they are under JunkYard AI?
And do they appear outside of the screen? (I hope) :P



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Jul 29 2009, 6:33 am Fwop_ Post #31



I think they charge the hero soon after spawning. They appear out of screen if you're not looking at your hero at the time of their spawning =p.



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Jul 29 2009, 7:18 am Tempz Post #32



Very good... seems intense, fun, as well as the fact multiple character which enhance the experience (Repeatability)



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Sep 15 2009, 1:03 am CecilSunkure Post #33



Quote from Fwop_
As I said in the shoutbox, there a few things I need to fix and adjust first. After that, I'll let you do some testing.
Well, the version of the map I played had a bug.. Right after you defeat the shadow on the serene visage.. You have to speak with the marine in the town. I can't for some reason. I even modified your map so the burrowed unit is easier to access with my character, and it still would not work..

I've been waiting around to see you online, or on SEN, but I haven't really seen anything. Just wanted to bump the topic, and let you know that if you've fixed up that part of the map, I'm still rather interested in play testing through the rest ;o



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Sep 15 2009, 3:02 am Fwop_ Post #34



I told Kaias in a pm, I'm not working on this anymore. I'm away for school and I don't have my own computer or a copy of starcraft. Though, I was trying to finish the map before I left, but I was having too many problems with the editor and my crappy computer so I wasn't able to make much progress. Sorry.



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Sep 15 2009, 4:31 am CecilSunkure Post #35



Hmm, that really is a piece of bad news.. I had been looking forward for quite a while to the completion of it :C

If you ever get a version that is more workable than the one I received, I would still very much so appreciate it ^.^

Good luck with school, hopefully you'll be able to try my RPG when it reaches completion.



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Jan 21 2010, 1:23 am payne Post #36

:payne:

Lol, nice screenshots (check 'em out!).



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Jan 21 2010, 5:06 am ImagoDeo Post #37



Quote from payne
Lol, nice screenshots (check 'em out!).

Yeah, they're totally pwnage. I love the fact that THEY'RE ALL THE FRIKKIN SAME.



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Jan 21 2010, 5:10 am CecilSunkure Post #38



This is honestly my favorite RPG that anyone has ever made (that I've played). Play this map. I only wish Fwop were still here..



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Feb 17 2010, 3:40 am -BW-Map_God Post #39



I just finished playing and though I seemed to hit the end I am not completely sure as afterwards I cheated on single player and a lot more of the map seemed designed. The map text didn't seem to go much farther than I went. I went to the mountain and then returned but was not able to find the Mayor or get any of the Town's people to talk to me. I was trapped in the area due to the cave being restricted and crystals blocking the path to the east...unless that lower terrain was supposed to let me past (which it didn't). Anyway overall pretty good terrain, lots of storyline for what is at the moment a short rpg (I basically got an Intro, One Act, and a boss type fight scene that ended up mostly being more info). Cast system seemed to work well, menu was largely incomplete but options were still listed. Hopefully he'll get time to finish this up a bit more. Not sure why Fwop mentioned 4 acts done as it doesn't seem like more than 1.5 are done but then maybe the version released for the contest was an older version since nobody could contact him? Who knows, anyway that's my two cents.



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Apr 3 2010, 10:45 pm Tempz Post #40



Can you post the map...?



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