Introduction
Well, Monopoly is the #1 board game of all time. People have been enjoying it since the 1930's, and many new editions have came out since then. Even though new editions threaten it's awesomeness, classic monopoly is still the best. Everyone knows what boardwalk is, everyone has heard about passing 'go' for $200. Unfortunately, battle.net has not yet been blessed with a high quality monopoly map that does the original game justice. That's where I come in.
Progress
Terrain/Map layout = 100%
Unit settings/Unit placement = 100%
Conceptualizing/Ideas/Planning = 100%
Triggers - General
Dice Rolling = 100%
Doubles Rolling/Roll-again = 100%
Automatic Board Movement = 100%
Alternating Turn System w/ auto adjust for leavers = 100%
Jail System [Including 3doubles -> Jail and rolling doubles to get out] = 100%
Trade System w/ anti-scam = 0%
In-game Tutorial = 0%
Passing 'GO' bonus = 100%
In-game notifications = 70%
Triggers - Properties
Title Deed Info = 100%
Buying property = 100%
Building Houses = 100%
Building Hotels = 100%
Leaver's property recovery + resale = 100%
Selling Hotels = 100%
Selling Houses = 100%
Selling Property = 100%
Triggers - Board
Income + Luxury Tax = 100%
Community Chest = 100%
Chance? = 100%
Other [Free parking, go to jail] =100%
Properties you already own = 100%
Triggers - Rent
Baltic Ave = 100%
Mediterranean Ave = 100%
Oriental Ave = 100%
Vermont Ave = 100%
Connecticut Ave = 100%
Charles Place = 100%
States Ave = 100%
Virginia Ave = 100%
James Place = 100%
Tennessee Ave = 100%
New York Ave = 100%
Kentucky Ave = 100%
Indiana Ave = 100%
Illinois Ave = 100%
Atlantic Ave = 100%
Ventor Ave = 100%
Marvin Gardens = 100%
Pacific Ave = 100%
N. Carolina Ave = 100%
Pennsylvania Ave = 100%
Park Place = 100%
Boardwalk = 100%
Railroads = 100%
Utilities = 100%
Triggers - Total
Total = 83%
Gameplay
Players are given a random order at the start of the game. The game plays pretty closely to the actual monopoly board game. When your turn starts, you can roll the dice. Doubles will allow you to roll again; however, if you get 3 doubles in a row, you will be sent to JAIL. When you land on an unowned property space, you may buy it by building a shuttle. Rent is automatically paid when you land on an owned property.
Players may manage their properties any time during their turn. In addition, the current turn-haver may select any of the other players to trade with. Players are not forced to trade, but they can negotiate deals via typing to eachother. When a player reaches 0$, he is bankrupt, and will lose the game if he is unable to work out deals or sell properties to get out of debt. The game will end when one player is left with all the monies, and the other players have 0$ with no way of paying their debts.
Screenshots
It's my turn apparently.
A display of my mighty 2 houses on Atlantic and Ventor Ave.
I know that an awesome monopoly map has been attempted many times, but I'm owning it pretty hardcore so far. Wish me luck. Any questions or comments are welcome and I will try my best to answer them ASAP. I will be needing testers for my new systems. If you are online and you like to test, look out for me because I will ask you to help me test. This map WILL be completed, and screen shots will be posted next time i take the current product for a test spin. KTHNX. BAI.
Post has been edited 16 time(s), last time on Feb 23 2009, 11:12 pm by Norm.
None.