Staredit Network > Forums > SC1 Terrain > Topic: Extanded Jungle Walls
Extanded Jungle Walls
Sep 29 2007, 6:00 pm
By: payne  

Sep 29 2007, 6:00 pm payne Post #1

:payne:

Well, I'm sure some of my work has been done before, but I'm also sure there's at least one you havn't seen... Well... I wish... I hope!



Oh and of course, some are blocky...

Please, help me choosing the bests ones... Tell me the walls you prefer please.

To see more pictures (in PNG format), scroll down... there will also be my map.

Post has been edited 3 time(s), last time on Sep 30 2007, 3:02 pm by payne.



None.

Sep 29 2007, 6:34 pm R.I.S.K Post #2



i like rows 1 and 2: walls 1-4, and rows 3-6: walls 1-6.



None.

Sep 29 2007, 6:36 pm Cob Post #3



I like the walls at the top right corners. A lot of your walls contain the same tiles with a little variation, try to make more different walls.



None.

Sep 29 2007, 6:41 pm payne Post #4

:payne:

Quote from Cob
I like the walls at the top right corners. A lot of your walls contain the same tiles with a little variation, try to make more different walls.
It's the point of this topic... I want people to choose between all those walls and like that, I delete the other one and create more...
All the repetetivity is to help people visualising wich top/bottom doesn't match with the wall...
So this is exactly what I want : Tell me wich walls are blocky, wich are correct, wich are perfect and wich you like.
The most important is Blocky ones...
Thank you!



None.

Sep 29 2007, 6:44 pm Cob Post #5



I think you know wich are blocky.



None.

Sep 29 2007, 8:08 pm blacklight28 Post #6



They're all pretty cool, especially because they don't go at a diagonal. But they're all fairly easy to make.



None.

Sep 30 2007, 12:23 am Falkoner Post #7



I've seen most of these before, but about two are original, one of which is quite blocky near the bottom, I think you know which one ;).



None.

Sep 30 2007, 1:12 am payne Post #8

:payne:

Well... thanks for your answers? Even if they doesn't help me pretty much...
At least, you loved what I've made :P



None.

Sep 30 2007, 2:41 am Dr. Brown Post #9



Uh........ I think I saw most of those in woodenfire's interior map that he supplied that is in falkner's terrain map collaboration on his website, if so you did a good job reproducing them and putting them in a nice compact order, if not then good job on some of these slightly different yet equally important finds. I guess I just wish I knew the importance of them...... Haha well good luck with your endeavors.



None.

Sep 30 2007, 2:04 pm payne Post #10

:payne:

It's for my diablo II map... I'm gonna use some of those into, for example, Monastery Gate and Forgotten Tower...



None.

Sep 30 2007, 2:07 pm Falkoner Post #11



payne, can you get us a PNG image, because upon closer examination I noticed that a lot of these are more blocky than they first appear.



None.

Sep 30 2007, 2:55 pm payne Post #12

:payne:

Of course... and I can even put the map...
In the map, those "walls" are situated at middle top.

Attachments:
Walls Palette PNG.PNG
Hits: 14 Size: 525.19kb
Walls Palette 2 PNG.PNG
Hits: 6 Size: 301.56kb
Diablo_II_-_LoD_[Act_1].scx
Hits: 9 Size: 142.74kb



None.

Sep 30 2007, 3:39 pm Falkoner Post #13



Just as I thought, many of the bottoms don't blend with the tops since they are a much lighter shade.



None.

Sep 30 2007, 4:27 pm Jello-Jigglers Post #14



HOLLY MEGA SPRITE OVERLOAD!!!! you've only done like 20% or less of the map and you have like 400 or 500 sprites!!! good golly! I didn't know it was possible to even use that many... Maybe you should work on that ahah :lol: I dont understand what is wrong with using regular terrain in most of those situations anyways haha! well whatever floats your boat. :><:



None.

Sep 30 2007, 4:31 pm Falkoner Post #15



He can't have used 500 sprites as the limit is 499, he is currently using 398 to be exact, 103 of which are used on that camp on the bottom left, 161 are used on that place in the bottom middle.



None.

Sep 30 2007, 4:41 pm Jello-Jigglers Post #16



haha yeah exactly so I hope he's pinching his butt closed when he makes the rest of this map because he doesn't have any sprites left to work with :lol:



None.

Oct 1 2007, 2:43 am payne Post #17

:payne:

I shouldn't use anymore sprites... :D



None.

Oct 1 2007, 12:50 pm Jello-Jigglers Post #18



haha well then I guess your ok :)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: zzt, Roy