Haha i was actually talking about the first generator- me and a friend spent a little over an hour guessing the combination because we couldn't find a clue anywhere and we finally got it. After 3.5 hours of gameplay, we still didn't get to the end but it was 5 in the morning so i called it quits.
It was a fun and quite interesting map; however, i just have a few gripes with it.
1. I wish i had some motivation for solving these puzzles. I was just thrown in the game and wasn't even formally told that i was suppose to be solving puzzles at all.
2. I really wish someone would tell me how i was suppose to figure out the combination to the first generator, guessing for over an hour wasn't exactly fun.
3. I think the game could've used a little text to liven it up. Not clues or anything- or wait, actually a useless message somewhere to throw me off would have been cool.
4. The transport... Waiting on the other side of the room for my friend to be able to cross correctly was lame haha. That's not really that game's fault tho, i just think this thing would better fit a single player game to avoid frustration, cool idea tho.
And that's all for gripes, here are the things i really liked.
1. The 4 wraith puzzle. That was cool how you had the different color combination to unlock the door. My friend and i actually guessed the combination and then accidentally found the answer while backtracking later in the game. Nice work on this one.
2. The scourge puzzle where you rotate them. This thing was sweet.
3. The make-the-queens-removed puzzle was cool too. I felt GG when i got it right.
4. Nice work on balancing the item use and the teamwork to get past special doors. It was cool as well.
That's all- except something else really bugged me, Order of operations.... The answer to the math problem is 11, but i had to put in 7 to continue. Parenthensis, multiplication, subtraction...
None.