I saw in tenebrous RPG that he cloaked the player's unit.
How do you go about doing that? I tried the beacon trick and replaced a beacon with a unit and to no avail. I know maybe I'm being lazy but can someone tell me how to do that?
None.
Alright, I will try this in a bit. Thanks again. I'll come after you if it doesn't work,
None.
Condition: Player 6 controls 1 unit
Actions:
Disable doodad state for protoss zealot for player 6 at location 6
Wait(100)
Enable doodad state for protoss zealot for plater 6 at location 6
Enable doodad state for protoss zealot for player 6 at location 6
Wait(100)
Move all protoss zealot for player 6 at location 6 to location 7.
Wait(100)
Give all unit owned by player 6 at location 7 to player 1.
Do I have to make player 1 see the unit before enabling again, just like I would for a beacon? (cloaking a beacon)
None.
Buildings cloak differently from units. No, you don't have to make player 1 see it (especially since player 1 owns it, so he will see it).
Some units crash when disabled, and I don't know off the top of my head which ones do that. Open up tenebrous and see how he did it. Often times that is the best way to find out how someone did something.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Well, NerdyTerdy already helped me fix it. Thanks though, its just that Tenebrous RPG has a little too many triggers to look through. And he does the cloaking in multiple steps because of the way he does his spawning and respawning.
None.
To the best of my knowledge the second enable (in any position) is entirely superfluous. Disable, Wait, Enable, Wait, Order should suffice.
(Though if you already have it working then it is useless to change it.)
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!