Also, In Lurker Dance, none of the lurkers would burrow. Thus ended our game.
You also spelt Exist wrong in the alien survival game.
and Falling Tiles was created by Niu, not Azala.
Oh, now i get the joke.. I always thought what'd he mean by "do aliens exit?" ..
Anyway, I know you're working hard, and 128 games is already a great feat, and we couldn't possibly ask more from you.. But I have an idea that'd definate make your game more compelling to more "hardcore" SC gamers.
You could ditch the "game packs" ideas if u implement these.
1. Have a Duel Option, where each player has ONE chance (Throughout the game) to use this Duel option and Duel with one other person. The person who initiated the duel will pick the game, and only him and the person he picked to duel will be playing. He can only duel during his turn.
What happens is If he wins, then he will steal a point (add 1, minus 1 for the loser).. If he loses, then it's vice-versa. This would bring a lot more competition and last minute variables to the game, where everyone could've saved up their "dueling card" until sm1's about to win, and duel the F*CK outta the winner XD at their best games. It gives ppl who are only good at SOME games a chance to show off, and hypes the competition to a new level.
This may be hard to trigger since I have no idea how you set the conditions for how many players are supposed to be in each game. However, if it is easily manipulated, then I'd LOVE to see this Duel Card thing implemented.
2. A Challenge Mode. U can have it appear randomly for certain games, or allow players to choose to play challenge mode once (or however many times) throughout the game. You'd change certain games, like dodge games, to have a timer that is difficult, but not impossible to do. So you could set maybe survive for 2 minutes, and then you'd win and get a point if u do survive.. (losers gets 0 points).. So basically, this makes certain games have multiple winners. This is done so people feel more challeneged to accomplish these tasks, rather than fighting against others.
This'd probably be harder to do compared to the Duel mode.. But I suggest u choosing 16 or 32 good games and just make a challenge timer for them... Like for example the Two Lane Dodge. Don't put too many games into the challenge mode since a) too much work b) people won't work harder for them to achieve the award since there're so many games in the challenge mode that there're too many variables for one to really practice and try.
Off the top of my head, I can think of already more than 32 games that can be put into "challenge"... but games I'd definately wanna see in this mode IF u make this mode is...
1) Women-go-round
2) Blown Away
3) Spin of Death
4) Memory Game
5) Probe Rape?
6) Slow Down Race
7) Accurate Drops
8) 25 rooms
9) Hungry Hungry
Hippos Ultras
10) Trace the Wraith (get 3 points after sm time?)
11) Move you damn reavers
12) Fast Build
13) 3 man dodge
14) Apocalypse
15) One of the many Dodges.. probably Caterpillar or Meteor Shower
16) Basket Shooting
etc. etc....
EDIT: OR you can have this as a "Challenge Pack"... buut i'd much rather it pop up randomly on one of the 16 or 32 games when sm1 chooses it OR can pick to play a challenge game.
PULEASE implement one/both of these :C.. and ..
comments, anyone?
Post has been edited 4 time(s), last time on Jan 27 2009, 11:07 pm by UnholyUrine.
None.