Staredit Network > Forums > SC1 Map Showcase > Topic: **Mini-Game Party REMASTERED**
**Mini-Game Party REMASTERED**
Jan 12 2009, 11:42 pm
By: MillenniumArmy
Pages: < 1 « 4 5 6 7 814 >
 

Jan 25 2009, 4:19 pm Devourer Post #101

Hello

So, I played this map often now but still didn't see each level... the level I like the most is:
Random Switch ! ! !
It's more or less "starcraft-horror" which makes it totally hawt. Select one of 5 switches and hope you don't die <- lol
anyway, great map, and this is really your last project?



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Jan 25 2009, 7:48 pm m.0.n.3.y Post #102



Yay, I'm glad you're replacing some of the games such as the archon meld thing (although I've never lost at that one)

But I had an Idea about another mini game you could do. It's called Dodge the Fireball and it would basically be a mini remake of PrinceOfDooms maps called Dodge The Fireball. You're in a lil square with zerglings and there is an invisible guy running around in the square with a bunch of siege tanks shooting him, causing it to look like fire.

Anyways, if you want to see what I'm talking about mssg me and I can send you the link to the game or you can dl it on sc or something

:hurr:



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Jan 25 2009, 11:56 pm payne Post #103

:payne:

:hurr:

This is probably the most epic replay you'll ever see!
Seriously, MANY mini-games in there got won so epically (meaning either total ownage, either very little difference between the winner and the others or an epic come back)!! None are boring! xD
... you'll even see me getting mad at M-y-s-t-e-r-y (as always... xD) :P

:hurr:

It might gets interesting too because we see some bugs in it such as the fact that chikiN wasn't able to move his DS in the remote control dodge after a while.
Anyways... HAVE EPIC FUN!
(and give me feedbacks xD)



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Jan 26 2009, 7:36 am MillenniumArmy Post #104



Lol, wow you guys actually played a best of 64 xD. Not even sure if I could sit through an hour and 15ish minutes of that, especially during the school year :P


Hmmm, I notice the bumper balls bug. I will try and see what I can do about it...



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Jan 26 2009, 7:45 am Demented Shaman Post #105



There should be a best of 128 option. :hurr:



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Jan 27 2009, 12:54 am payne Post #106

:payne:

Ya, rly! That wold really permit us to see who's the best ^^
That last replay was pretty equal in terms of score :O



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Jan 27 2009, 3:33 am O)FaRTy1billion[MM] Post #107

👻 👾 👽 💪

I Best of 64 every time. ;o Most people leave... but still.



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Jan 27 2009, 3:41 am MillenniumArmy Post #108



Lol best of 128 is like... going to suck the life out of you. The game will go at least two and a half hours. I don't think I have EVER played a single game lasting over two hours long.

What I will do however, is add a best of 16, best of 32, and a best of 48 along with a first to 3 (for short timers like azala ;))



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Jan 27 2009, 5:02 am Vi3t-X Post #109



Best of the game 128.

Pure Luck Race 128 Times.



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Jan 27 2009, 5:07 am Demented Shaman Post #110



Quote from MillenniumArmy
Lol best of 128 is like... going to suck the life out of you. The game will go at least two and a half hours. I don't think I have EVER played a single game lasting over two hours long.

What I will do however, is add a best of 16, best of 32, and a best of 48 along with a first to 3 (for short timers like azala ;))
I don't care, add best of 128. It will be epic.

Plenty of people play games lasting HOURS. I remember that one Test of Survival map I played for at least six hours straight. Same with those old special forces maps. Those took HOURS.



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Jan 27 2009, 1:12 pm alexpnd Post #111



I played best of 64 the other day. played for an hour and a half till i had to go to bed lol. its a great map.

i would like to report something if it hasnt been said yet. in the tag game with the civilians and firebat. there was a bug that happened a few times. everything would respawn, or doubles would spawn for a short second. maybe that can help you.



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Jan 27 2009, 6:03 pm Pigy_G Post #112



For the HOLD THE CRYSTAL map where you're scvs in a tiny circle, I think it would better if players only got 1 SCV Each because it turned into a mayhem circle with very little skill involved.



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Jan 27 2009, 6:46 pm Pigy_G Post #113



Also, In Lurker Dance, none of the lurkers would burrow. Thus ended our game.

You also spelt Exist wrong in the alien survival game.

and Falling Tiles was created by Niu, not Azala.



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Jan 27 2009, 6:48 pm Devourer Post #114

Hello

Quote from O)FaRTy1billion[MM]
I Best of 64 every time. ;o Most people leave... but still.
yep



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Jan 27 2009, 6:48 pm PridefulOne Post #115



... Pigy just posted what I was about to tell you about the Lurker Dance one :(



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Jan 27 2009, 7:21 pm payne Post #116

:payne:

Pigy is right for the Hold The Crystal.
Also, PLEASE ADD BEST OF 128!! :D <3



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Jan 27 2009, 10:44 pm UnholyUrine Post #117



Quote from Pigy_G
Also, In Lurker Dance, none of the lurkers would burrow. Thus ended our game.

You also spelt Exist wrong in the alien survival game.

and Falling Tiles was created by Niu, not Azala.

Oh, now i get the joke.. I always thought what'd he mean by "do aliens exit?" ..

Anyway, I know you're working hard, and 128 games is already a great feat, and we couldn't possibly ask more from you.. But I have an idea that'd definate make your game more compelling to more "hardcore" SC gamers.
You could ditch the "game packs" ideas if u implement these.

1. Have a Duel Option, where each player has ONE chance (Throughout the game) to use this Duel option and Duel with one other person. The person who initiated the duel will pick the game, and only him and the person he picked to duel will be playing. He can only duel during his turn.
What happens is If he wins, then he will steal a point (add 1, minus 1 for the loser).. If he loses, then it's vice-versa. This would bring a lot more competition and last minute variables to the game, where everyone could've saved up their "dueling card" until sm1's about to win, and duel the F*CK outta the winner XD at their best games. It gives ppl who are only good at SOME games a chance to show off, and hypes the competition to a new level.

This may be hard to trigger since I have no idea how you set the conditions for how many players are supposed to be in each game. However, if it is easily manipulated, then I'd LOVE to see this Duel Card thing implemented.

2. A Challenge Mode. U can have it appear randomly for certain games, or allow players to choose to play challenge mode once (or however many times) throughout the game. You'd change certain games, like dodge games, to have a timer that is difficult, but not impossible to do. So you could set maybe survive for 2 minutes, and then you'd win and get a point if u do survive.. (losers gets 0 points).. So basically, this makes certain games have multiple winners. This is done so people feel more challeneged to accomplish these tasks, rather than fighting against others.
This'd probably be harder to do compared to the Duel mode.. But I suggest u choosing 16 or 32 good games and just make a challenge timer for them... Like for example the Two Lane Dodge. Don't put too many games into the challenge mode since a) too much work b) people won't work harder for them to achieve the award since there're so many games in the challenge mode that there're too many variables for one to really practice and try.
Off the top of my head, I can think of already more than 32 games that can be put into "challenge"... but games I'd definately wanna see in this mode IF u make this mode is...
1) Women-go-round :P
2) Blown Away
3) Spin of Death
4) Memory Game
5) Probe Rape?
6) Slow Down Race
7) Accurate Drops
8) 25 rooms
9) Hungry Hungry Hippos Ultras
10) Trace the Wraith (get 3 points after sm time?)
11) Move you damn reavers
12) Fast Build
13) 3 man dodge
14) Apocalypse
15) One of the many Dodges.. probably Caterpillar or Meteor Shower
16) Basket Shooting
etc. etc....
EDIT: OR you can have this as a "Challenge Pack"... buut i'd much rather it pop up randomly on one of the 16 or 32 games when sm1 chooses it OR can pick to play a challenge game.

PULEASE implement one/both of these :C.. and ..
comments, anyone?

Post has been edited 4 time(s), last time on Jan 27 2009, 11:07 pm by UnholyUrine.



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Jan 28 2009, 12:08 am payne Post #118

:payne:

Epic ideas, man!
MA, you MUST implement BOTH of those two ideas! :|
Else... I'll castrate you! :O :hurr: :poke:



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Jan 28 2009, 12:45 am MillenniumArmy Post #119



I think I can implement the first idea without running into too much troubles, but it could get a bit messy though. I have also been thinking about this for a while so I will definitely try to get this in.

The second idea however, isn't going to be that easy. I like the idea of there being "challenge" games but I think the easiest way to do this is to make new mini-games altogether with this challenge concept in mind.
Most of them will probably be remakes of already existing games with slight twists to them (e.g. time limit, winner gets 2 points, losers lose 1 point, etc.)

but with that said, there will be 140ish mini-games in total but only the first 128 can be picked and used for duels.
The last 12 or so will be called "Challenge Game #1...2...etc" and will only be accessible by picking random


These two ideas are actually much easier to do than game packs, so I think I will do these two instead (unless you really want me to do a game pack...)



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Jan 28 2009, 1:34 am UnholyUrine Post #120



Nah you don't really needa make new challenge ones.. There're tons of games that you can just set a switch, and set a timer and just let it ride. The only problem is when only 1 person remains before the timer's up, in which you'd have to add the condition "Switch is cleared" so that they won't win... when timer = 0, whoever still has a unit there will get a point (which i'm sure u have set apart since you have 128 mini-games :crazy: )

EDIT: So.. u like it?.. u really like it?



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