Staredit Network > Forums > SC1 Map Showcase > Topic: **Mini-Game Party REMASTERED**
**Mini-Game Party REMASTERED**
Jan 12 2009, 11:42 pm
By: MillenniumArmy
Pages: < 1 « 2 3 4 5 614 >
 

Jan 15 2009, 3:44 am MillenniumArmy Post #61



You got replays for these?



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Jan 15 2009, 3:45 am UnholyUrine Post #62



No :C..



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Jan 15 2009, 3:46 am MillenniumArmy Post #63



Yea, because without replays it might be really hard to find them. For those last two glitches mentioned, it must've been because those games were played after playing certain mini-games which dealt with AI's or something. But I'll have to take a look...



None.

Jan 15 2009, 4:43 am UnholyUrine Post #64



wh00t i just had a LOAD of fun today playing ur map :P... Pure Luck race truly IS pure genius.. I can NOT stress that enough lol..

Here's the replay.. I OWNED :P.. we played a TON of games too.

Post has been edited 1 time(s), last time on Jan 15 2009, 4:49 am by UnholyUrine.



None.

Jan 15 2009, 11:08 am USS Cane Post #65



Quote from payne
Also, you should make it so we get to choose between 4 modes at start (besides of #wins): P1 choose 'em all, each player choose alternatively, always random and the winner of the previous mini-game choose.
Thats an great idea in my opinion, to be honest i miss it being always random, it adds 9001 points of fun to it -.-
If you add the modes the map will be just perfect



None.

Jan 15 2009, 3:31 pm heheman3000 Post #66



I confirm the Lurker Dance bug in Finalv2.0. For me it was only after a few innocuous games. Will post replay if I play the map again later tonight.



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Jan 16 2009, 4:27 am MillenniumArmy Post #67



Ok I found the problem to the Lurkers not burrowing as well as the zlots not attacking in flag capture.

http://www.staredit.net/topic/5902/

If someone can help me find a solution to this it would be greatly appreciated.



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Jan 16 2009, 4:03 pm payne Post #68

:payne:

MA, I played again the map and found an other bug (and the lurkers and the zealots would attack :P):
In that Tag one (Fbats and civs), I think that if your timer runs for a too long time, it would create an other civilian for all players that are still alive (include the one with the tag so he can tag himself, it was pretty funny xD).



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Jan 16 2009, 5:02 pm ClansAreForGays Post #69



He totally just told you that he needs the replay like 5 posts up.




Jan 16 2009, 10:10 pm MillenniumArmy Post #70



Yea seriously guys, if there's a major bug like that, especially if it has not been mentioned yet, replays always always help. Actually, without replays it would be 1000x harder to find these things (without UnholyUrine's replay, which was only one of his generic glitch free ones, i probably still wouldn't know how or why the lurker/zlot glitch occurs)

Post has been edited 1 time(s), last time on Jan 16 2009, 10:23 pm by MillenniumArmy.



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Jan 17 2009, 3:41 am payne Post #71

:payne:

Okay, not my fault if I always forget to save replays :S
I never do it so I'm not used to it and seeing stats at the end is useless to my eyes so I normally skip it :O
Sorry ^^



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Jan 17 2009, 3:54 am RISKED911 Post #72



Wait!? How long will you stay in SEN? This was one of the best maps I ever played!!!



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Jan 18 2009, 8:13 am MillenniumArmy Post #73



Quote from UnholyUrine
2. Bumper Balls.. the units wouldn't move for sm reason..... even tho they were attackable..
This is the only glitch which I just can't seem to replicate or find... Like, the units didn't move when you a+left clicked them? Was this one one of the earlier or later ones played?



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Jan 18 2009, 8:24 am UnholyUrine Post #74



Later I believe.. we can attack them continually (so we aren't continuously allying them via triggers)
but they wouldn't move =o.

We later gave the win to the person who had the least by walking into the units XD



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Jan 19 2009, 2:35 pm payne Post #75

:payne:

Maybe include a little place where P1 can skip a game if ever it glitches? (allowed, lets say, after 1 minutes of playing this mini-game to prevent the bad intentions)



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Jan 19 2009, 3:18 pm USS Cane Post #76



The above isnt such a good idea, if P1 looses, he can just skip the game so no one els wins.



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Jan 19 2009, 7:25 pm m.0.n.3.y Post #77



Other than sdery23 and BigOldAl (a highly skilled but un recognized map maker, one of the best) You MA are the map maker I look up to most. I hope that someday you return to map making to give us another awsome experience!
Good luck MA



None.

Jan 19 2009, 9:26 pm O)FaRTy1billion[MM] Post #78

👻 👾 👽 💪

In Tag if you switch too close to the edge there will be a Warning Unit Unplaceable. ;o
Also in the code thingy where you see a sequence of units and have to match it, can you make it so it forces center view? My mouse decided to move and scroll away and I lost because I had no idea what the code was. :C
Another one where you are a zergling dodging scourges.. I don't know if it is a bug or if it is meant to do this, but as soon as we started a scourge appeared right under me, giving me almost no time to click it and move it out of the way... I died immediately.

Congratulations, this was very fun. Best of 64, FTW!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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Jan 19 2009, 10:17 pm MillenniumArmy Post #79



Quote from payne
Maybe include a little place where P1 can skip a game if ever it glitches? (allowed, lets say, after 1 minutes of playing this mini-game to prevent the bad intentions)
Nah I don't like that idea :P. But what I am going to do I will delete these games: #110 Lurker Dance and #11 Exploding Archons. These two seem to be the ones causing most trouble. As for the Bumper Balls, I think that glitch comes only like 1% of the time you play that one, but anyhow I added in a few triggers and scripts which should hopefully eliminate it altogether but anyhow I will add a timer to that game, so that IF by the end of the timer there's at least two people standing (whether it be due to the glitch or stalemate), nobody will win.

Quote from m.0.n.3.y
Other than sdery23 and BigOldAl (a highly skilled but un recognized map maker, one of the best) You MA are the map maker I look up to most. I hope that someday you return to map making to give us another awsome experience!
Good luck MA
ty :)

Quote from O)FaRTy1billion[MM]
In Tag if you switch too close to the edge there will be a Warning Unit Unplaceable. ;o
Also in the code thingy where you see a sequence of units and have to match it, can you make it so it forces center view? My mouse decided to move and scroll away and I lost because I had no idea what the code was. :C
Another one where you are a zergling dodging scourges.. I don't know if it is a bug or if it is meant to do this, but as soon as we started a scourge appeared right under me, giving me almost no time to click it and move it out of the way... I died immediately.

Congratulations, this was very fun. Best of 64, FTW!
In Tag, was the newly placed firebat (the person who just got tagged) unplaceable? Or was it the newly placed civilian (the previous tagger)?
And are you referring to Code Sequence? Or memory game? Because I know for the memory game I've gotten some complaints about the center view thing, but I will see what I can do.
As for the zergling dodging scourges (i have like several mini-games which use this very exact description lol) I'm not exactly sure which one you're referring to, but I do know that for some of them, the scourges come flying in fast so I'll definitely try to do somehting about it.



None.

Jan 19 2009, 10:42 pm O)FaRTy1billion[MM] Post #80

👻 👾 👽 💪

Tag it was the civilian creation (previous tagger)... So it didn't break gameplay, that player was just invincible for a round.

Memory game... The units create and walk to the end of the little bar, then it goes away and you have to build them based on what you remember.

Eh.. I don't know what it was like because I died immediately.. the instructions said something about scourges will move toward you and then stop and sit there if they don't hit anything (or something... We did the best out of 64 so I am trying to remember everything. :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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