Staredit Network > Forums > SC1 Contests > Topic: Winter Mapping Contest '08
Winter Mapping Contest '08
Oct 2 2008, 8:28 pm
By: Pigy_G
Pages: < 1 « 8 9 10 11 >
 

Jan 2 2009, 12:27 am Pigy_G Post #181



I already talked to you via PM, no need to repeat the arguement on the thread.



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Jan 2 2009, 7:50 am T-Virus Post #182



http://www.staredit.net/files/1129/

CORRECT VERSION OF THE MAP.



None.

Jan 2 2009, 9:23 am ETEFT(U) Post #183



Quote from Pigy_G
Current submissions are as follows:

Hallucination Defense
Reindeer Breeding
Battle of Hoth

Expected Submitters:

Echo
T-Virus(U) and EFTFT(U)

I love how you spelled my name. :bleh:



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Jan 2 2009, 4:21 pm Pigy_G Post #184



ITS NOT MY FAULT YOUR NAME IS A RANDOM CONTRAPTION OF E'S F's AND T'S! :lol:



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Jan 2 2009, 5:26 pm T-Virus Post #185



Quote from Pigy_G
ITS NOT MY FAULT YOUR NAME IS A RANDOM CONTRAPTION OF E'S F's AND T'S! :lol:
Funny thing is that is really how he came up with his name. Apparently he hit some random keys and that's how the name ETEFT came about!


Who woulda thought some legacy would come from closing your eyes and hitting keys, OH MAN! :)



None.

Jan 9 2009, 8:30 pm Symmetry Post #186

Dungeon Master

Wait, who are the judges now? It's not listed on the front topic. And when are we going to see results?



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 9:02 pm Pigy_G Post #187



Well echo is way to late so here go's!



WINTER MAPPING CONTEST '08 RESULTS






FOURTH PLACE


The Battle Of Hoth


ORIGINALITY 7/10

PROFESSIONALISM 5/10

FUN FACTOR 6.5/15

THEME 5/10


TOTAL 25.5/45

Comments:

The Negative

The map was basically a 'Helms Deep' on Ice. It has very few new features except a few uninteresting spells. There were serious balance issues and if you combine the terrain and the amount your troops are spread out it was almost impossible to rally them together to make a fortified defense.

The Positive

The theme was different, normally it's just Orcs vs. humans or defending an egg from sperm. This time it had Darth Vader! The heroes were fun to run out with and lay waste to poor defenders and stupid attackers, Luke tried to undress me with his mind but was unsuccessful.


THIRD PLACE


Reindeer Breeding


ORIGINALITY 9/10

PROFESSIONALISM 6.5/10

FUN FACTOR 6/15

THEME 7.5/10


TOTAL 29/45

Comments:

The Negative


The map is rather dry in the breeding time, you move two units to crystals, out pops a reindeer, then you repeat the process. There aren’t even any sexual noises! You spend a lot of time just waiting there for spring, then you run around chopping up humans and wolves and trying to get enough minerals to repeat the 'step to crystals out pops baby' cycle. I think it would have been nice if there was a different weather pattern that happened and could affect the hunting, maybe you get a deformed baby once in awhile or a mother dies giving birth, something to spice it up.

The Positive


There was a decent variety of reindeer and things to hunt, you had plenty of enemies and there was competition between herds. It was funny to watch reindeers eight times the size of humans rape everything around them in an angry rage. There was also fresh incest fun!


SECOND PLACE


Battle Dome


ORIGINALITY 8/10

PROFESSIONALISM 7/10

FUN FACTOR 10.5/15

THEME 4/10


TOTAL 29.5/45

Comments:

The Negative


The map has a decent amount of balance issues and it's kind of annoying to have an air unit flying around that you can't kill, I don't really understand the point of giving them a dark templar AND a arbiter, it seems like the unit would be better in a different combination. It's sometimes hard to figure out how your hero works, for instance no one in the game knew how to get the firebat out of the Marksman hero. If you run out of scan while vsing a cloaked hero it's pretty much GG, you also can't watch if you lose which is kind of gay. The theme was very low because it had nothing to do with winter except the title and the tile set.

The Positive


The hero variety was excellent, no heroes were too much alike. The terrain was nice for a small zone to fight in. It was a lot of fun if you did not end up getting the bad end of a counter, like witch vs. the tank hero. Having different game styles like tournament and team match were cool, the game was always different, random and being able to nullify certain heroes before the game starts was also interesting. Random spawns was great. You never knew where your enemy first was.

And finally, in first place we have..
LOST CITY




ORIGINALITY 8/10

PROFESSIONALISM 6.5/10

FUN FACTOR 12/15

THEME 8.5/10


TOTAL 32/45

Note: -3 for being late on the deadline.


Comments:

The Negative

The map still had some glitches even in the patched up versions, most of which didn't really affect the game play however. The names of units and things looked like they had 0 effort put into them and at one point you pick up a 'Battery' which turns out to be a key... the 'zombies' had very poor Ai and would follow you around or just walk towards you then back to their spawn location, not being able to decide to run at the person that’s shooting them or flee in the other direction. Simple errors like a siege tank shooting over the wall and doors not functioning properly docked points from professionalism. There were wavs that didn't fit in the map but were used anyways also the whistling clip of about 5 seconds of the same thing gets annoying. Large amounts of walking too. The terrain also was not that great.

The Positive


The map's game play was generally good, there was a large amount of missions to do and places to explore. There was a quick action drop ship inventory and the boss's were cool. The cut scenes were good and being able to choose your weapon was nice. The storyline was good and you couldn't really tell what was going to come next. Zombie's instantly make this game awesome. Custom sounds made by the maker of the map showed effort and originality. Micro and teamwork were completely required, which is fun. There was a good intro and professionalism with things like text and cut scenes. You had to constantly be on your toes which gave you the feeling of suspense. The game takes place in a winter environment and fits very well with the theme. The map wasn't overcomplicated so we should see some of dem pubbies playing it in the future.



Mineral prizes will be given out by minimoose2707, Thanks for entering guys and congratz to T-Virus and ETEFT


Note: I had colors in everything but when I copied it into Word it got rid of them, sorry for post being ugly.

EDIT: The judges were myself, Kaias and Lethal_Illusion. If you think either of them are unfit to judge go stick a screwdriver in your eyeball.



None.

Jan 9 2009, 9:05 pm Symmetry Post #188

Dungeon Master

Rofl I placed? Ahahaha.



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 9:07 pm Demented Shaman Post #189



Quote from Pigy_G
Comments:

The Negative


The map has a decent amount of balance issues and it's kind of annoying to have an air unit flying around that you can kill, I don't really understand the point of giving them a dark templar AND a arbiter, it seems like the unit would be better in a different combination. It's sometimes hard to figure out how your hero works, for instance no one in the game knew how to get the firebat out of the Marksman hero. If you run out of scan while vsing a cloaked hero it's pretty much GG, you also can't watch if you lose which is kind of gay. The theme was very low because it had nothing to do with winter except the title and the tile set.
Clearly you missed the concept of having an arbiter that can recall and the strategy that would be involved in using it. If you read the map topic you'd also see that the firebat is only for 1v1 balance against a defiler (archer should also get that put in for 1v1 against defiler as well) to make it fair. It's not supposed to be available in any other matchup or in team matches.

But yes, it is true that some of the things need to be figured out because I didn't really feel like putting those things in to polish it up which also explains the crappy briefing :P

Also, I hope you played in teammode or FFA because those are the better modes and allow you to play more than one round even if you lose. The endless setting is also good for just being able to play as many rounds as you want.

Balance issues could be easily fixed just through playing the map more and seeing what needs to be done. The firebat for that one matchup was just the beginning of how I wanted balancing to be done with an extra unit or different start conditions depending on the matchups.



None.

Jan 9 2009, 9:07 pm Pigy_G Post #190



There were only 4 submissions :/

EDIT: Why did it say nothing of the firebat in game?



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Jan 9 2009, 9:09 pm T-Virus Post #191



*CRIES* ETEFT WE WON! :) I'm really glad our hardwork paid off, and i want everyone to know the flaws that they saw in the map will not be in our new projects. We had to rush a bit which caused us not to put as much effort into minor details as we should have.

I'm really really happy we won though *dances*



None.

Jan 9 2009, 9:12 pm Symmetry Post #192

Dungeon Master

Actually, could you elaborate on how you were marking professionalism? None of the maps seemed to score particularly well in it.



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 9:16 pm Pigy_G Post #193



Well we took into points like glitchs and overall non laziness in it. It's mostly the little things that will help you score high in that category.



None.

Jan 9 2009, 9:19 pm Symmetry Post #194

Dungeon Master

Quote from Pigy_G
Well we took into points like glitchs and overall non laziness in it. It's mostly the little things that will help you score high in that category.

What took points of it for me? Professionalism was one of the few things Moose praised me for in his review :P



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 9:21 pm Pigy_G Post #195



Well you lacked any sounds what so ever, there was a general lack of effort put into the map and you could tell the map maker didn't really try to capture your attention. You obviously didn't think through a few things, Like sitting around waiting and any special features what so ever.



None.

Jan 9 2009, 9:22 pm Symmetry Post #196

Dungeon Master

Quote from Pigy_G
Well you lacked any sounds what so ever, there was a general lack of effort put into the map and you could tell the map maker didn't really try to capture your attention. You obviously didn't think through a few things, Like sitting around waiting and any special features what so ever.

Shouldn't that detract from "Fun Factor" and not "Professionalism"?



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 10:05 pm Pigy_G Post #197



No. The map can be fun and still look like complete shit. What do you think mass games are about?



None.

Jan 9 2009, 10:06 pm Symmetry Post #198

Dungeon Master

Quote from Pigy_G
No. The map can be fun and still look like complete shit. What do you think mass games are about?

That doesn't even address the point I was making. A map can be extremely professional and not be fun, too...



:voy: :jaff: :voy: :jaff:

Jan 9 2009, 10:33 pm Pigy_G Post #199



So what is your point? I'm getting tired of replying.



None.

Jan 9 2009, 11:22 pm Symmetry Post #200

Dungeon Master

My point is that your definition of professionalism is unclear and seems to blend with 'fun factor'. But whatever.



:voy: :jaff: :voy: :jaff:

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