Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Drop Ship System.
Drop Ship System.
Sep 27 2007, 4:29 am
By: ETEFT(U)  

Sep 27 2007, 4:29 am ETEFT(U) Post #1



Fairly easy question, I use to have it saved as triggers but I recently restored my computer. How do you do the Drop Ship System? Thanks for helping me out in adavance.



None.

Sep 27 2007, 4:31 am blacklight28 Post #2



Dropship system? Are you saying load into dropship? Cause that's just "Run AI script Enter Nearest Transport".



None.

Sep 27 2007, 4:38 am ETEFT(U) Post #3



No, not that. I want to know how to do the inventory thing with the drop ship.



None.

Sep 27 2007, 4:42 am Falkoner Post #4



You have a dropship, then you use the AI 'Enter dropship' so the units go in, then you have a location set to detect only ground, here's a tutorial on how to do it:



Then when they bring a unit to that location, it's because it has exited the dropship, making it a ground unit, so you detect that, do your actions, and order the unit back into the dropship.



None.

Sep 27 2007, 4:43 am blacklight28 Post #5



Ummm, I think it's like this

Players:
Player X

Conditions:
Player X brings exactly 1 Inventory item 1 to 'Location'

Actions:
What ever you want to happen

And ect. for all the other inventory items. And execute AI script enter closest transport to reload the transport thing. I don't know if this is true, I've never worked with this stuff, this is just a guess. And wtf is low air and medium air and high air... I didn't know that existed, does it affect the game because I've only noticed that some units are higher than others.



None.

Sep 27 2007, 4:47 am Falkoner Post #6



That detects cliffs, here's all the elevations:

Code
0 - Low
2 - Mid
4 - High

--Ashworld
Magma         0
Dirt         0
Lava         0
Shale         0
Broken Rock     0
High Dirt     4
High Lava     4
High Shale     4
--Badlands
Dirt         0
Mud         0
High Dirt     4
Water         0
Grass         0
High Grass     4
Structure     4
Asphalt         0
Rocky Ground     0
--Desert
Tar             0
Dirt             0
Dried Mud         0
Sand Dunes         0
Rocky Ground         0
Crags             0
Sandy Sunken Pit     2
Compund             2
High Dirt         2
Sand Dunes         2
High Crags         2
Sandy Sunken Pit     4
High Compund         4
--Ice WorldIce         0
Snow         0
Moguls         0
Dirt         0
Rocky Snow     0
Grass         0
Water         0
Outpost         2
High Snow     2
High Dirt     2
High Grass     2
High Water     2
High Outpost     4
--Installation
Substructure         0
Floor             2
Roof             0(4?) - the sides and everything are 4...
it might not be.
Substructure Plating     0
Plating             2
Substructure Panels     0
Bottomless Pit         0
--Jungle
Water             0
Dirt             0
Mud             0
Jungle             0
Rocky Ground         0
Ruins             0
Raised Jungle         2
Temple             2
High Dirt         2
High Jungle         2
High Ruins         2
High Raised Jungle     4
High Temple         4
--Space Platform
Space             0
Low Platform         0
Rusty Pit         0
Platform         2
Dark Platform         2
Plating             2
Solar Array         2
High Platform         4
High Plating         4
Elevated Catwalk     4
--Twilight
Water             0
Dirt             0
Mud             0
Crushed Rock         0
Crevices         0
Flagstones         0
Sunken Ground         0
Basilica         2
High Dirt         2
High Crushed Rock     2
High Flagstones         2
High Sunken Ground     0
High Basilica         4




None.

Sep 27 2007, 4:47 am ETEFT(U) Post #7



You guys answered my question perfectly. Thanks alot.

If anyone reads this, I have one more question, how do you make the drop ship stay at its' location?


Post has been edited 2 time(s), last time on Sep 27 2007, 5:04 am by ETEFT.



None.

Sep 27 2007, 5:13 am ETEFT(U) Post #8



I doubt anyone is going to look at this post again, which is why I am re-posting to get my question answered.

Quote from ETEFT
You guys answered my question perfectly. Thanks alot. If anyone reads this, I have one more question, how do you make the drop ship stay at its' location?




None.

Sep 27 2007, 5:37 am blacklight28 Post #9



Ummm, constantly make a trigger moving it to the place you want it or make it so that if it moves out of the location, AKA into location 'boundaries' it will reset back to the normal position.



None.

Sep 27 2007, 12:29 pm Falkoner Post #10



Constantly ORDER it back to where you want it, have a location in a bunch of lifted CC's and constantly teleport it there, or constantly teleport it back to the stop, I like the order one the best, and all of them must use Hyper Triggers.



None.

Sep 27 2007, 12:44 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
[...] or constantly teleport it back to the stop, I like the order one the best, and all of them must use hypertriggers

The last method (teleport back) doesnt need hypers. Just make the location large enough one cant fly out until the next trigger loop.

Uhm and I'm not sure but can it be dropping units would be much harder when teleported back by hypertriggers? Maybe Falkoner can add this info.




Sep 27 2007, 12:45 pm Falkoner Post #12



But it looks bad if you do that.



None.

Sep 27 2007, 12:49 pm NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
But it looks bad if you do that.
Still its the method of choice if you DONT use hypers. I noticed complex maps may even SUFFER from hypertriggers, since some Computers may have lag problems.
Sad Example: Golden Knight RPG.
Great map, but hard to find players to play lag-free with.




Sep 27 2007, 12:52 pm Falkoner Post #14



Hyper triggers don't cause lag unless you are creating explosions or something with them on.



None.

Sep 27 2007, 1:09 pm NudeRaider Post #15

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
Hyper triggers don't cause lag unless you are creating explosions or something with them on.
Uhm there are more reasons. For example when ordering many units.
I even experienced slight lag when I was changing a simple nexus map to use hypers.
But if you know more about it, PM me. We're getting off-topic ;)




Sep 27 2007, 1:26 pm Kenoli Post #16



I recommend not moving or ordering the dropship constantly, but instead only when it leaves the place that it's supposed to be in.



None.

Sep 27 2007, 9:36 pm Akar Post #17



Quote
I recommend not moving or ordering the dropship constantly, but instead only when it leaves the place that it's supposed to be in.
Well, theres an idea, but I perfer not to try that, it can be toyed around with, I've gotten units out of it before.



None.

Sep 27 2007, 9:41 pm Demented Shaman Post #18



Quote from Akar
Quote
I recommend not moving or ordering the dropship constantly, but instead only when it leaves the place that it's supposed to be in.
Well, theres an idea, but I perfer not to try that, it can be toyed around with, I've gotten units out of it before.
Not possible, especially if the location is static.

Well, there's also extreme circumstances such as if you fill the location with a bunch of air units, that would get in the way of using a move action on it.

Post has been edited 1 time(s), last time on Sep 27 2007, 9:48 pm by devilesk.



None.

Sep 27 2007, 9:43 pm Akar Post #19



This is without hyper triggers of course.



None.

Sep 27 2007, 10:00 pm Falkoner Post #20



I like ordering with hypertriggers when they exit a tiny location the best, it always looks better since there is no choppy motions.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:05 pm]
Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
[04:31 pm]
Zoan -- where's the option to delete my account
[04:30 pm]
Zoan -- goodbye forever
[04:30 pm]
Zoan -- it's over, I've misclicked my top right magic box spot
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- there are some real members mixed in those latter pages, but the *vast* majority are spam accounts
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- there are almost 3k pages
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- the real members stop around page 250
[2024-4-14. : 9:20 pm]
O)FaRTy1billion[MM] -- look at the members list
[2024-4-12. : 12:52 pm]
Oh_Man -- da real donwano
da real donwano shouted: This is the first time I've seen spam bots like this on SEN. But then again, for the last 15 years I haven't been very active.
it's pretty common
[2024-4-11. : 9:53 pm]
da real donwano -- This is the first time I've seen spam bots like this on SEN. But then again, for the last 15 years I haven't been very active.
Please log in to shout.


Members Online: Roy, Wing Zero, Revenant