Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: confusion and frustration @_@
confusion and frustration @_@
Jan 3 2009, 10:42 pm
By: GameLoader1337  

Jan 3 2009, 10:42 pm GameLoader1337 Post #1



I have a battle arena map that I have these computers with ai, in the past I already done a fairly cheap dodging system that didn't work so good, lately I've been trying to figure out a new system for it, I did but to do it is very confusing and frustrating for me... I put 3 locations vertically across the arena in even sizes to fit it, then another 3 horizontally across the arena like an x-y coordinate grid. I'm trying to make it so that when an enemy tries to attack the computer with a spell he will run the other direction but seeing that locations are limited, the location each coordinate is fairly big and the only way the computer can tell which way the enemy is coming from that it can react to the opposite direction to run, I tried using switches but the confusing part is to know what triggers you've done and going back to look at it, with so many ways to dodge it would need so much triggers you could imagine. If anyone know a simpler way or recording or just a better legit system in general please help @_@.



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Jan 3 2009, 11:42 pm Falkoner Post #2



I think a mobile grid would be easier than a coordinate grid, is there any reason why you need a coordinate one?



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Jan 4 2009, 12:39 am GameLoader1337 Post #3



hmm.. mobile grid, that perhaps has a better chance, i wish blizz made simulations for map making >.> then you'd be able to test things out in the editor rather than remaking over and over again



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