A good chunk of the list is done. I'll put it here for review and suggestions:
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With attacks, those in parentheses are looped. For example: 2 zerglings. 5 hydralisks. (2 mutalisks. 2 hydralisks. 2 zerglings). the last three attacks are looped. After the last 2 zerglings, it'll use 2 mutalisks.
Terran 3 - Zerg Town:
Synopsis: Uses medium groups of zerglings, hydralisks and mutalisks. 2-12 zerglings. 1-6 hydralisks. 1-4 mutalisks.
Used by: Player 5 (Orange Zerg) in Terran mission 3 "Desperate Alliance".
Attacks:
2 zerglings. 4 zerglings. 4 zerglings/1 hydralisk. 2 hydralisks/1 mutalisk. 6 zerglings. (2 mutalisks. 6 zerglings/3 hydralisks. 6 hydralisks/14 zerglings. 4 mutalisks. 3 zerglings. 2 hydralisks. 6 zerglings/2 hydralisks. 3 hydralisks. 5 zerglings/3 hydralisks/2 mutalisks. 12 zerglings.)
Used abilities: Burrow.
Terran 5 - Terran Main Town:
Synopsis: Uses small/medium amounts of firebats, marines, vultures and wraiths. 2-4 firebats. 2-5 marines. 1-4 vultures. 1-4 wraiths. Uses 1 siege tank at a time, if pre-placed, but does not make any new ones. Does not use stimpack, cloak or siege mode.
Used by: Player 7's (White Terran) main town in Terran mission 5 "Revolution".
Attacks:
4 firebats. 4 marines/2 firebats. 1 vulture/4 marines. 5 marines. 1 wraith. 2 wraiths. 3 vultures. (3 wraiths. 4 vultures/4 marines. 4 wraiths. 1 vulture/1 siege tank/4 marines/2 firebats.)
Terran 5 - Terran Harvest Town:
Synopsis: Just maintains 1 command center with 4 SCVs and mines whatever's nearby.
Used by: Player 7's (White Terran) eastern auxiliary command center.
Terran 6 - Air Attack Zerg:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks. 2-5 zerglings. 1-2 hydralisks. 1-2 mutalisks. Uses Queens.
Used by: Player 5 (Orange Zerg) in Terran mission 6 "Norad II".
Attacks:
2 zerglings. 1 hydralisk/3 zerglings. 5 zerglings. 2 mutalisks. (2 hydralisks/2 mutalisks. 1 hydralisk/3 zerglings. 1 mutalisk. 2 hydralisks/2 zerglings. 4 zerglings.)
Used abilities: Burrow, Parasite and Ensnare.
Terran 6 - Ground Attack Zerg:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks. 2-4 zerglings. 1-3 hydralisks. 1-2 mutalisks.
Used by: Player 2 (Blue Zerg) in Terran mission 6 "Norad II".
Attacks:
2 zerglings. 3 zerglings. (2 hydralisks. 4 zerglings. 2 mutalisks. 2 hydralisks/3 zerglings. 2 hydralisks/3 mutalisks. 2 mutalisks/4 zerglings.)
Used abilities: Burrowing.
Terran 6 - Zerg Support Town:
Synopsis: Maintains a hatchery, 3 drones, a spawning pool and a hydralisk den.
Used by: So far as I know, it's unused.
Used abilities: Burrow.
Terran 7 - Bottom Zerg Town:
Synopsis: Attacks with medium-large sized groups of zerglings, hydralisks, mutalisks, ultralisks, and guardians. 1-6 zerglings. 1-4 hydralisks. 1-4 ultralisks. 1-8 mutalisks, 1-3 guardians. Does use Queens.
Attacks:
1 zerglings. 2 zerglings. 3 zerglings/1 hydralisk. 3 zerglings/1 hydralisk. Research Spawn Broodling. 1 mutalisk. 2 mutalisks. 3 mutalisks. 6 zerglings/3 hydralisks/3 mutalisks. 1 ultralisk/2 hydralisk/2 mutalisks. 1 ultralisk/2 hydralisk/2 mutalisks. 4 ultralisks/4 mutalisks. (8 mutalisks/3 guardians. 3 ultralisks/4 hydralisks/1 guardian/2 mutalisks.)
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Used abilities: Burrow, Parasite, Ensnare, Spawn Broodling.
Terran 7 - Right Zerg Town:
Synopsis: Maintains a hatchery with 5 drones.
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Used abilities: Burrow, parasite and ensnare.
Terran 7 - Middle Zerg Town:
Synopsis: Exactly the same as Terran 7 - Bottom Zerg Town.
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Terran 8 - Confederate Town:
Synopsis: Attacks with medium-sized groups of marines, firebats, goliaths, wraiths, and siege tanks. 1-7 firebats. 2-5 marines. 1-4 wraiths. 1-2 siege tanks. 1-4 goliaths. Does not use siege mode.
Used by: Player 5 (Orange Terran) in Terran mission 7 "The Trump Card".
Attacks:
2 marines/1 firebat. 1 wraith. 2 wraiths. 2 goliaths. 3 marines/2 firebats/1 goliath. 4 marines/1 siege tank. (7 firebats/2 siege tanks. 3 marines/2 firebays/1 siege tank. 4 wraiths. 5 marines/4 goliaths. 1 wraith/2 siege tanks. 2 marines/3 goliaths.)
Used abilities: Stimpack, Yamato Gun.
Terran 9 - Light Attack:
Synopsis: Attacks with small groups of marines and wraiths. 2-4 marines. 2-3 wraiths.
Used by: Player 6 (Brown Terran) in Terran mission 8 "The Big Push".
Attacks:
2 marines. 2 wraiths. (4 marines. 3 wraiths.)
Used abilities: None.
Terran 9 - Heavy Attack:
Synopsis: Attacks with medium-large groups of marines, goliaths, siege tanks, wraiths, and the occasional battlecruiser. 6 marines. 1-3 goliaths. 2-4 siege tanks. 2-4 wraiths. 1 battlecruiser. Though it uses battlecruisers if pre-placed, it doesn't make any and does not use yamato cannon.
Used by: Player 5 (Orange Terran) in Terran mission 8 "The Big Push".
Attacks:
1 goliath. 6 marines. 2 goliaths/2 siege tanks. 1 battlecruiser/3 wraiths. (6 marines/3 goliaths. 1 goliath/4 siege tanks. 1 battlecruiser/4 wraiths.)
Used abilities: None.
Terran 10 - Confederate Towns:
Synopsis: Does virtually nothing. Attacks with one marine at a time. This one seems unfinished.
Used by: Unusued. Meant to be used in Terran mission 10 "Operation: Silent Scream"
Attacks:
(1 marine.)
Used abilities: Stimpack.
Terran 11 - Zerg Town:
Synopsis: Attacks with small/medium groups of zerglings, mutalisks, hydralisks and ultralisks. 1-4 zerglings. 1-2 hydralisks. 2 mutalisks. 1 ultralisk.
Used by: Player 4 (Purple Zerg) in Terran mission 9 "New Gettysburg".
Attacks:
1 zerglings. 2 zerglings. 2 zerglings/1 hydralisk. 4 zerglings/2 mutalisks. (3 zerglings/2 hydralisks/2 mutalisks. 3 zerglings/2 mutalisks/1 ultralisk. 3 zerglings/2 mutalisks. 2 hydralisks/1 ultralisk).
Used abilities: Burrow, Parasite, Ensnare.
Terran 11 - Lower Protoss Town:
Synopsis: Simply maintains 1 nexus, 6 probes and a stargate.
Used by: Player 2's (Blue Protoss) southern base in Terran mission 9 "New Gettysburg".
Terran 11 - Upper Protoss Town:
Synopsis: Attacks with small groups of zealots, dragoons and scouts. 1-4 zealots. 1-2 dragoons. 2-3 scouts.
Used by: Player 2's (Blue Protoss) northern base in Terran mission 9 "New Gettysburg".
Attacks:
1 zealot. 2 zealots. 2 zealots/1 dragoon. (2 dragoon/2 scouts. 2 dragoons. 2 zealots. 2 scouts. 2 zealots/2 dragoons. 3 scouts. 4 zealots.)
Used abilities: None.
Terran 12 - Nuke Town:
Synopsis: Attacks with large groups of goliaths, siege tanks, battlecruisers, vultures, wraiths, marines and firebats. 16 marines. 12 firebats. 5 battlecruisers. 10 wraiths. 4-10 siege tanks. 6 goliaths. 10 vultures. Does nuke and use science vessels.
Used by: Player 7 (White Terran) in Terran mission 10 "The Hammer Falls".
Attacks: (6 goliaths/4 siege tanks. 5 battlecruisers/10 wraiths. 10 siege tanks/10 vultures. 16 marines/12 firebats. 16 marines/12 firebats.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, stimpack.
Terran 12 - Pheonix Town:
Synopsis: Attacks with medium/large groups of marines, firebats, battlecruisers, wraiths, goliaths, siege tanks and vultures. 6-8 marines. 4-8 firebats. 3-5 goliaths. 1-2 battlecruisers. 4 wraiths. 4 siege tanks. 6-8 vultures.
Used by: Player 1 (Red Terran) in Terran mission 10 "The Hammer Falls".
Attacks:
6 marines/4 firebats. 4 goliaths. 6 vultures. Research Yamato Cannon. (4 wraiths. 4 siege tanks/3 goliaths. 1 battlecruiser/4 wraiths. 8 vultures. 5 goliaths/4 siege tanks. 8 marines/8 firebats. 4 wraiths/2 battlecruisers.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, yamato cannon, stimpack.
Terran 12 - Tank Town:
Synopsis: Looks unfinished. Constantly attacks with siege tanks and goliaths.
Used by: Unused.
Attacks:
(4 siege tanks/3 goliaths.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, stimpack.
Terran 1 - Electronic Distribution:
Synopsis: Attacks with small groups of marines, firebats and vultures. 1-3 marines. 1-3 firebats, 2 vultures.
Used by: As far as I know, unused.
Attacks:
1 marine. 1 firebat. 1 marine/1 firebat. 1 marine/2 firebats. 3 firebats. 3 marines. 2 firebats. (2 marine/2 firebats. 2 vultures. 1 marine/2 firebats. 2 firebats. 3 marines/1 firebats.)
Used abilities: Stimpack.
Terran 2 - Electronic Distribution:
Synopsis: Attacks with small groups of zerglings and hydralisks, and eventually with medium/large groups of zerglings, hydralisks, mutalisks, guardians and ultralisks. Designed to be run with a small base, like that of Terran mission 3.
Used by: Unused, apparantly.
Attacks:
3 zerglings. 3 hydralisks. 6 zerglings. Upgrades to hive, greater spire, queen's nest and ultralisk cavern. 3 mutalisks. 2 ultralisks/6 mutalisks. Makes a defiler mound. 4 hydralisks. 3 guardians/3 hydralisks. 16 zerglings/4 hydralisks. 3 mutalisks. (5 ultralisks/2 guardians/2 mutalisks. 12 zerglings/10 hydralisks. 10 mutalisks/3 guardians. 14 hydralisks.)
Used abilities: Burrow, ensnare, spawn broodling, plague and parasite.
Man, I wish SEN had spoiler tags.