Staredit Network > Forums > SC1 Map Showcase > Topic: Five Triggers
Five Triggers
Dec 14 2008, 7:24 am
By: Kaias  

Dec 14 2008, 7:24 am Kaias Post #1



Five Triggers
Five triggers is a quick and short puzzle map that I made for a 2 hour mapping contest. It is named Five
triggers because that's how many triggers the map uses (Not including Hyper triggers).
The real source of the map's name, however, is it's simplicity. There are 4 trigger actions constantly
running; these four actions are all you have to get you where you need. The map appeals to map makers
in that if you know how SC works, you will understand how you can use these actions to your benefit.

By all rights, the map should be more complete given two hours to make it. It actually took a
lot of testing and to try and make it glitch free.

Instructions:
You have 3 Siege Tanks, you need to get them all to the beacon to win.
There are 4 Actions constantly in play:
- Move 7x7 to anyunit for Force 1 at 7x7
- Move 5x5 to Tank mode for Force 1 at 5x5
- Move all Siege mode for Force 1 at 7x7 to 7x7
- Give all Flag for Neutral at 5x5 to Orange
(Orange is part of Force 1)(5x5 & 7x7 being locations)



That's really all you need to know. In the future I plan to actually make a full map tailored
to this idea. This can actually be quite challenging. I encourage you guys to give it a try,
it might be confusing at first but I'm confident you'll understand it quickly.

Edit: One player, although it could just as easily (but more inconveniently) be three.

Edit: New version just to fix an oversight attached

Attachments:
Five Triggers.scx
Hits: 13 Size: 37.57kb

Post has been edited 2 time(s), last time on Dec 19 2008, 6:23 pm by Kaias.



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Dec 14 2008, 10:18 am Devourer Post #2

Hello

This sounds nice... I tested it.
But I do not understand how to get to the left spot (jungle-badland-spots) like in your screenshot
I had the idea bringing the corsair explosion over the flag, but it doesn't wrok >.<
Help Me!



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Dec 14 2008, 10:21 am Viett Post #3



This map was fun, but it was very short. It was also stressful that you had to actually restart every time you made a mistake.

[DeVouReR]:], you're correct in thinking you have to move 5x5 over the flag. You have to get close to it from the top.



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Dec 14 2008, 10:27 am Devourer Post #4

Hello

Quote from Viett
This map was fun, but it was very short. It was also stressful that you had to actually restart every time you made a mistake.

[DeVouReR]:], you're correct in thinking you have to move 5x5 over the flag. You have to get close to it from the top.
As I see it the 5x5 location starts at the disc...
I never was there! how to do the start?...



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Dec 14 2008, 8:05 pm Viett Post #5



I meant the 7x7, sorry.



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Dec 14 2008, 10:25 pm UnholyUrine Post #6



Haha.. finished it after 4 tries XD
This is an excellent idea =o. It takes some mind power to create these puzzles.
Great Stuff =)

Maybe one extra trigger that allows you to reset everything? Six triggers isn't such a bad name either lol ><"



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Dec 14 2008, 10:30 pm Biophysicist Post #7



*agrees with above*



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Dec 15 2008, 12:41 am Kaias Post #8



Quote from Viett
This map was fun, but it was very short. It was also stressful that you had to actually restart every time you made a mistake.
Thanks, and I agree. I spent a good 45 minutes trying to set up mechanics for 5 different locations, but I realized that it would be too much to keep track of and would be too much to expect the player to memorize. The puzzle took a long time to actually create so that there was only one way to do it.
Quote from UnholyUrine
Haha.. finished it after 4 tries XD
This is an excellent idea =o. It takes some mind power to create these puzzles.
Great Stuff =)
Maybe one extra trigger that allows you to reset everything? Six triggers isn't such a bad name either lol ><"
If I revisit the puzzle then I'll definitely extend it, make it more complex and make a reset button. And yeah, it takes quite a bit of thought.

It'd be nice if I could make it so you could get out of any wrong move, but that would require dumbing it down.



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Dec 15 2008, 1:38 am Doodle77 Post #9



I beat it. It's pretty fun.



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Dec 15 2008, 1:40 am Echo Post #10



Same. What about your other map, the arena, Kaias?



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Dec 15 2008, 2:26 am Kaias Post #11



Quote from Echo
Same. What about your other map, the arena, Kaias?
Time Down?
It's actually near completion (has been for months). I'm having trouble topping it off though and abandoned it for a more ambitious project.



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Dec 16 2008, 8:27 pm payne Post #12

:payne:

It seriously took you only 2 hours to figure this out? Wow!
I just solved it today with my friend t(u.ut). It was quite interesting.
A tip you must know to get it right: SC detects from left to right into a location and THEN from bottom to top so even if you have a unit under an other one but a bit at it's right, the location will still be centered on the top left one.
Also, you might want to know that the corsair designate where the location '7x7' is and the halluc. puff where the '5x5' is.

Well, I had a great time playing this.
ME WANT MOAR!!!

Quote from Kaias
abandoned it for a more ambitious project.
;P



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Dec 16 2008, 9:19 pm Biophysicist Post #13



Quote from Kaias
Quote from Echo
Same. What about your other map, the arena, Kaias?
Time Down?
It's actually near completion (has been for months). I'm having trouble topping it off though and abandoned it for a more ambitious project.

NOOOOOO! YOU HAVE TO FINISH THAT!!!!

Or send the map to someone who will finish it. (Not me, I'm too busy.)



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Dec 16 2008, 9:52 pm Kaias Post #14



Quote from name:TassadarZeratul
Quote from Kaias
Quote from Echo
Same. What about your other map, the arena, Kaias?
Time Down?
It's actually near completion (has been for months). I'm having trouble topping it off though and abandoned it for a more ambitious project.

NOOOOOO! YOU HAVE TO FINISH THAT!!!!

Or send the map to someone who will finish it. (Not me, I'm too busy.)
Hah, the time rewind worked, it's just I couldn't quite nail the gameplay, as well as get the right combination of applicable spells. The last version also had a bug with rewinding player 2's death, when I dropped it, although I'm sure that would be relatively easy to fix.

Other than that, time rewinding confuses most people. They would think it a glitch to see a spell projectile come out of the victim head over to the caster and then suddenly reacquire the target (not realizing that it that meant that it had just reverted to real time).

It was fun to think about and make, I did what I really wanted to do and after that was done, my motivation had no other source.



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Dec 19 2008, 5:56 pm Hale Post #15



I beat it in a total of 30 seconds. All I did was bring all 3 tanks down to the flag with the 7x7 location, and siege them all across the flag, is it really supposed to be that simple?



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Dec 19 2008, 6:21 pm Kaias Post #16



Quote from Hale
I beat it in a total of 30 seconds. All I did was bring all 3 tanks down to the flag with the 7x7 location, and siege them all across the flag, is it really supposed to be that simple?
Most definitely not, that would be a glitch, I forgot about that possibility, to offset in the end room with enough to block the pathway. Thanks for reporting this.

Fixed map:



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Dec 19 2008, 6:30 pm Biophysicist Post #17



I have no clue how to do anything in this map...



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Dec 20 2008, 5:37 pm payne Post #18

:payne:

Jaja, then you're NOT a REAL map maker! (joke :P)
Kaias, could you upload your new file directly on the DLDB? You just have to upload it.
kthxbai



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Dec 20 2008, 5:58 pm Kaias Post #19



http://www.staredit.net/files/1073/

Done.



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Dec 22 2008, 7:25 pm payne Post #20

:payne:

Link uploaded into my Puzz Compilation for the one that cares :P



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