Well when a science vessel dies, it slows down and sucks in anything near it, are there any other units that have effects when they die?
Thanks
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Is this a theory of a fact?
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I'm wondering if there's any other effects because I'm interested in them in the game I'm making.
Post has been edited 1 time(s), last time on Sep 24 2007, 11:32 pm by spongecake.
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Are you sure that the science vessel has that effect?
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It's what happens of my map so... kinda
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science vessels don't suck units in when they die, they just have a cool death sound.
you could implement it, though, by making a moving location on a vessel, and ordering all units within that location to move to a smaller location in the center.
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Don't stop till you get enough
I think he must have seen a suck trap made with a science vessel for the explosion and assumed that science vessels suck units in when they die. There are no special unit properties when they die besides the animation as far as I know.
Post has been edited 2 time(s), last time on Apr 20 2008, 10:46 pm by NerdyTerdy.
Yeah, I assumed the same thing, that's just in bounds man, all they did was order any units near the explosion to walk into it
. Man, some players never even play melee
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Yah falk its pretty sad. I really shudnt be talking though because I can never get builds straight and always end up being swamped.
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Get "builds" straight? What?
No unit's death has a special effect besides a visual one (excluding nukes, of course... actually, is that a death as far as dcs go? I wouldn't even know). Any effect is added in through triggers. I'd think that you'd learn this though that just by playing 2 different maps with science vessals that their deaths would make a difference effect.. so if all you're playing is bounds, really, expand your horizons a bit; bounds utilize about 1% that is SC. Try playing lots of different games before actually trying to make one...
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Just to clear that question up for fritfrat, to expand your already extensive knowledge
, a nuke explosion is not a death, if you kill a nuke through triggers, it makes an explosion that looks like a wraith missle exploding.
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A Wraith missile hit is just like the Ghost hit and Tank hit and whatever else.
A nuke dying is some other explosion.
Freaky scaled images.
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An artist's depiction of an Extended Unit Death
Creating and killing/removing a unit above another unit will slow it down, but it won't suck units towards it
What's wrong with only playing bounds? They're fun!
I just noticed that the title screen uses that other explosion.
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Actually, the title screen one looks different. It's more yellowish, same shape though.
Question: Why would they have a death animation for a nuke anyway? It's not even possible to kill them with staredit.
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Guess what happens when you cancel it.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Guess what happens when you cancel it.
My guess would be it would not even be created, so it doesn't die on cancel.
Since as soon as you see the nuke on the screen you can't cancel anymore.
I remember that topic in old SeN where Tux I think made it and then you'd say what units and unit deaths could be used for.
For example: A cloaked bunker on tree sprites could be a tree on fire. Any of you guys remember that topic?
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An artist's depiction of an Extended Unit Death
Guess what happens when you cancel it.
My guess would be it would not even be created, so it doesn't die on cancel.
Since as soon as you see the nuke on the screen you can't cancel anymore.
You can cancel when the nuke is leaving the silo (at the start of the strike)
I remember that topic in old SeN where Tux I think made it and then you'd say what units and unit deaths could be used for.
For example: A cloaked bunker on tree sprites could be a tree on fire. Any of you guys remember that topic?
I'll pretend that was on-topic...