Staredit Network > Forums > SC1 Map Production > Topic: Synergy of Heroes
Synergy of Heroes
Nov 19 2008, 12:04 pm
By: MetalGear
Pages: 1 2 34 >
 

Nov 19 2008, 12:04 pm MetalGear Post #1



[Synergy of Heroes]
Game type: AoS
Tileset: Jungle
Size: 256-256
Players: 2-6

[Updates]
23-11-2008: Scripting new hero.
23-11-2008: Finished map (currently testing)
21-11-2008: Released playable demo.
20-11-2008: Changed spellcasting system.
19-11-2008: Topic created.

[Attributes]
6 unique characters
10 levels
17 highly sketched spells

[Spellcasting]
Spellcasting uses a Shuttle. Moving it in any direction casts Spell 1, and unloading 1 of the 3 loaded units triggers Spells 2 to 4. If a spell is on cooldown, a text message will show how many seconds remaining until the spell can be used again. Each spell has a unique sound effect so players are more aware of what is happening in battle.

[Techies]
This Hero has the ability to plant hidden Bombs in the earth. His most deadly skill is teleporting nearby enemy Heroes to his Bombs. He can also detonate himself, instantly killing all nearby enemies.
Flash: Instantly teleports nearby enemies to your current location
Bomb: Plants a proximity bomb under the ground
Suicide: Detonates your hero in 3 seconds, destroying every surrounding enemy unit

[Weaver]
Weaver is a powerful hunter. He has the ability to teleport himself to nearby enemy Heroes. He also has the power to render himself invulnerable and travel back 5 seconds in time.
Follow: Instantly teleports you to a nearby enemy unit
Stealth: Invulnerability for 3 seconds
Time Travel: Moves you back 10 seconds in time

[Bloodseeker]
An unusualy hybrid of Demon and Orc, Strygwyr is unique from all the mortal creatures. He can teleport himself to and from enemy Heroes and can gain massive attack damage.
Follow: Instantly teleports you to a nearby enemy unit
Teleport: Teleports you and nearby allies back to your fountain in 3 seconds
Bloodrage: Gains insane damage for 3 seconds

[Destroyer]
His background is shrouded in darkness. He has the power to silence and stun enemy Heroes. His most hated skill is that he can switch himself with other Heroes in battle.
Switch: Switches your location with a nearby enemy or ally
Silence: Stops enemies from using spells for 3 seconds
Diffuse: Stuns all nearby enemies for 3 seconds

[Sniper]
Headshot: Swaps weapon for more powerful gun
Repel: Repels all nearby enemy heroes
Backtrack: Stops a nearby enemy from moving for 5 seconds

[Shadow Shaman]
Most famed for his power to swap his body with the body of an enemy Hero, Shadow Shaman can also enter the minds of his prey and freeze them in time.
Berserk: Weakens an enemy hero and sends him out of control for 3 seconds
Silence: Stops enemies from using spells for 3 seconds
Voodoo: Swaps your hero for an enemy hero for 5 seconds

[MAP FINISHED! Currently testing!]

Post has been edited 13 time(s), last time on Nov 25 2008, 6:12 am by MetalGear.



None.

Nov 19 2008, 1:33 pm Sand Wraith Post #2

she/her

This is not WarCraft. DotA is not an RPG. The latter point is more important though. But here's my only comment: **** you. DotA is such a *****ing stupid game.
It is not an RPG. It is an AoS (Aeon of Strife; originates from StarCraft). And if you can get these confused, please get on that side of the Internet.

-

Conclusion: Rename the project. Recategorize the game type of the map correctly.
Other than that, it looks like a great map (besides the DotA part).




Nov 19 2008, 2:13 pm MetalGear Post #3



first off, im aware this is not warcraft. second, call it what you want, who cares? thirdly, dota is an extremely popular game online so it cant be that bad. you are probably just too newb to play it. for future reference people, if you are the type of person to leave pointless commnts like the previous, please stay out of this topic, im not here for arguements, im here for positive feedback on how i can make this a good map. constructive ideas are appreciated. thanks.



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Nov 19 2008, 2:29 pm JaBoK Post #4



Quote from MetalGear
thirdly, dota is an extremely popular game online so it cant be that bad
Quote
Argumentum ad numerum (argument or appeal to numbers). This fallacy is the attempt to prove something by showing how many people think that it's true. But no matter how many people believe something, that doesn't necessarily make it true or right. Example: "At least 70% of all Americans support restrictions on access to abortions." Well, maybe 70% of Americans are wrong!

This fallacy is very similar to argumentum ad populum, the appeal to the people or to popularity. When a distinction is made between the two, ad populum is construed narrowly to designate an appeal to the opinions of people in the immediate vicinity, perhaps in hope of getting others (such as judges) to jump on the bandwagon, whereas ad numerum is used to designate appeals based purely on the number of people who hold a particular belief. The distinction is a fine one, and in general the terms can be used interchangeably in debate rounds. (I've found that ad populum has better rhetorical effect.)




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Nov 19 2008, 2:45 pm payne Post #5

:payne:

Lol! Sophism FTW xD
No but seriously, why giving so much crap to every body? -.-



None.

Nov 19 2008, 3:10 pm MetalGear Post #6



some people are just rude i guess. nevermind. once im finished this map im sure it will get a lot of praise. im working really hard on it.



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Nov 19 2008, 3:13 pm Biophysicist Post #7



Take out the full heals for everyone, that's way overpowered. Replace with Town Portal, maybe?

EDIT: And changing the spellcasting to a Barracks/Gateway/Stargate/Starport would be a good idea, probably.



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Nov 19 2008, 3:16 pm Impeached Post #8



The observer is a terrible spellcasting idea. The player having to change his view to cast a spell = bad. Make it a dropship or something.

Anywut, you probably should change the name. It will end up being nothing like DotA due to Starcraft limitations 'n whatnot.



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Nov 19 2008, 3:24 pm Biophysicist Post #9



Quote from Impeached
Anywut, you probably should change the name. It will end up being nothing like DotA due to Starcraft limitations 'n whatnot.

This. The name can be basically anything you want. Look at Temple Siege or The Battle of Breach if you're stuck for ideas.



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Nov 19 2008, 4:55 pm MetalGear Post #10



well i need a way for the Heroes to heal, so i gave them all a heal ability which they can use every 60 seconds. also, it costs high mana and takes 10 seconds to cast, so players cant rely on it too much to save them from death in battle. hopefuly its not too cheap, otherwise i need a new healing system.

the observer system works by hotkeying your observer, and moving it 1 in 4 directions which you can do on the minimap. i know its probably not the best system. im just trying it out. it may actually be easier to press 1, then just click on the minimap rather than press 1 and select a unit from a dropship. anyway, if it fails i will implant the dropship system like suggested :)

as for the name im sticking with DOTA. i know the gameplay will be far from the original game, however it still shares the main attributes. besides im working really hard on the spells and i think the map will really gain some attention once its finished.



None.

Nov 19 2008, 5:01 pm Devourer Post #11

Hello

Quote from name:New-.Hydrolisk
This is not WarCraft. DotA is not an RPG. The latter point is more important though. But here's my only comment: **** you. DotA is such a *****ing stupid game.
It is not an RPG. It is an AoS (Aeon of Strife; originates from StarCraft). And if you can get these confused, please get on that side of the Internet.

-

Conclusion: Rename the project. Recategorize the game type of the map correctly.
Other than that, it looks like a great map (besides the DotA part).

wait wait... I also HATE DotA (It's... boring... walk, walk, walk fight enemys, level up... that's all)
but i'm pretty sure it's a map (/idea) from WC3, isn't it???



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Nov 19 2008, 7:43 pm Biophysicist Post #12



Quote from MetalGear
well i need a way for the Heroes to heal, so i gave them all a heal ability which they can use every 60 seconds. also, it costs high mana and takes 10 seconds to cast, so players cant rely on it too much to save them from death in battle. hopefuly its not too cheap, otherwise i need a new healing system.
The most commonly used system is to heal heroes that are standing next to their temple/whatever. It's what Temple Siege uses, and I believe DotA has a healing thing in the bases, too.

Quote
the observer system works by hotkeying your observer, and moving it 1 in 4 directions which you can do on the minimap. i know its probably not the best system. im just trying it out. it may actually be easier to press 1, then just click on the minimap rather than press 1 and select a unit from a dropship. anyway, if it fails i will implant the dropship system like suggested :)
It's not easier. It's a lot easier to accidentally cast the wrong spell, and it takes a while for the observer to move. With the thing I suggested (build units at a barracks or something), the only way it can cast the wrong spell is if the player clicks the wrong button, which is a lot harder to do than clicking the wrong spot on the minimap.

Quote
as for the name im sticking with DOTA. i know the gameplay will be far from the original game, however it still shares the main attributes. besides im working really hard on the spells and i think the map will really gain some attention once its finished.
DON'T. You are going to get raped on bnet if you do this. Pick a better name, or no one will play.

Post has been edited 1 time(s), last time on Nov 19 2008, 9:03 pm by TassadarZeratul.



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Nov 19 2008, 9:00 pm Riney Post #13

Thigh high affectionado

Quote from name:TassadarZeratul
DON'T. You are going to get raped on bnet if you do this. Pick a better name, or no one will play.

This completely.



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-- Updated as of December 2021 --

Nov 19 2008, 9:10 pm MetalGear Post #14



Quote
The most commonly used system is to heal heroes that are standing next to their temple/whatever. It's what Temple Siege uses, and I believe DotA has a healing thing in the bases, too.

i know i already have this system. however it gets really annoying regularly walking back to base just to heal, as the fountain is a good 20 seconds from the battlefield.

Quote
DON'T. You are going to get raped on bnet if you do this. Pick a better name, or no one will play.

really? so i need something more original or catchy? any suggestions?



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Nov 19 2008, 9:16 pm Biophysicist Post #15



For a name: Well, what is the map about? What's the story?

As for the fountain being too far, that's kind of the idea. It makes people think "Do I really need a heal right now?". That and it lets people assassinate other people who are heading back to heal.



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Nov 19 2008, 9:18 pm Decency Post #16



Is this even PvP? If you call a PvE game DotA you're going to get laughed at. Calling a game something means that anyone who has played the former is going to be disappointed if your game doesn't match up. Calling it DotA essentially sets you up for failure, not to mention that there aren't any Ancients in StarCraft...

Quote
Time Travel: Moves you back 5 seconds in time
How the hell are you doing this...?

Also, Jabok, you fail at logic.
Quote
This fallacy is very similar to argumentum ad populum, the appeal to the people or to popularity. When a distinction is made between the two, ad populum is construed narrowly to designate an appeal to the opinions of people in the immediate vicinity, perhaps in hope of getting others (such as judges) to jump on the bandwagon, whereas ad numerum is used to designate appeals based purely on the number of people who hold a particular belief. The distinction is a fine one, and in general the terms can be used interchangeably in debate rounds.
This is an appeal to people in an immediate vicinity, such as "All of my friends like DotA." DotA is immensely popular among WarCraft 3 players everywhere outside of South Korea. Especially since a map being "good" is wholly subjective and based foremost on popularity, the argument ad populum is a valid one. This is not a question of morality or ethics, where your proposed fallacy might hold weight, it is a discussion on how successful a map will be.



None.

Nov 19 2008, 9:24 pm Biophysicist Post #17



Quote from name:FaZ-
Quote
Time Travel: Moves you back 5 seconds in time
How the hell are you doing this...?

Kaias (I think) once had a system that teleported a player (and everything else in the map) back 5 seconds, so it's possible. It actually wouldn't be that hard for just one unit.



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Nov 19 2008, 9:26 pm BlueWolf Post #18



For the healing system, you can add a mining system like in wc, where you mine for wood. This mining will allow you to create a "camp" wherever you are if you have the right equipment (buyable) and materials (Wood, and Flint to light wood.) This is what I'm going to add to an RpG that I'm making. Idk if you'll like it. It works though.



None.

Nov 19 2008, 10:45 pm Sand Wraith Post #19

she/her

If there were a lot of stupids in the world and only a few smarts, than that would be a stupid world. If there are a lot of stupids playing DotA and only a few smarts, that's a stupid DotA. Besides that, DotA is incredibly easy. I don't even have to win to have fun; just killing shit works fine, and DotA is great for that reason. At the same time, it's exactly why DotA is retarded. It's BORING. Unless you have 6 Bloodstones or some shit like that.

-

Here is a paraphrase of my constructive criticism.

Rename the project and map. Not because nobody will play it, but because to build up popularity, you need something that's not as hated in the SC community. In general consensus, every other good mapmaker will hate DotA in one or another; it's bloated with meaninglessness. In short, if you're expecting a massive wave of popularity instantly, you should rename this to something not as well known. There has been billions of previous fail-"DotA: maps in StarCraft.
Just change the name to ANYTHING that's not already taken.

Since I don't even want to play the map because of its association with DotA, I know not whether it is actually an RPG or an AoS. In either case, I recommend reclassifying the map accordingly to the correct category. Otherwise, RPG-people will be (presumably) mad that's it's not an actual RPG and vice-versa for AoS-people.

I suggest renaming the Hero units or whatever to something more creative. You're just regurgitating shit that came from DotA Allstars. And those names are still shitty and predictable. I recommend changing them to something completely out of this world; that's what I would sincerely do.

-

Here are some other points I wold like to make.

Negative feedback is why humanity is at this point in anything. If everyone just said "good job" nothing would get done. If there is nothing wrong, there is nothing worth improving on. If everything is good and there is no bad, than there is no standard to define bad and there will be no improvement. Just the same, only negative feedback is degenerative too. Thus, if you only wanted to hear the good, you would think that you did a good job and would most likely slack off on improving the map. A balance should be struck.

People care about what things are called. If Barack Obama was called "Super Black Guy From Hell" or some other thing like that, obviously someone will get angry.

As for being too newb to play DotA, please; don't try to insult me. DotA is easy. Not only that, but please don't use "newb" or "noob" or "wtf" or etc., because those terms are generally products of stupidity.

-

As for renaming your units, you could also try something hyper-generic (thus so generic that nobody uses it making it un-not-generic) or something like that.

Here's an idea; name your project/map and units very obscure English words or things from other languages and etc. People who recognize these things often become happier with the map just because of an obscure reference that only they know or otherwise. Just as an inside-joke is usually funnier than a joke everybody knows. Highly unrecognized diseases and alternate names are good ideas. Terrible Latin is a no-no for certain. Properly use Latin, or not at all (shit, here comes someone with a hypocrisy-gun).

-

Ultimatum: do a little renaming.
___

On a separate note...

In argument with what you have posted, Faz, popularity certainly isn't the foremost factor in a map being "good." To relate, it is probably very easy to look at a nearly completely unknown band (of musicians) that is very skilled and a very well known band of crappy musicians and complete idiots. The example is extreme only to illustrate that popularity does not necessarily mean "good." But then you have to get in to the definition of "good" and all that, which I really rather would not since it's something that happens absolutely EVERY time.

(Also to compare: World of WarCraft and Guild Wars. Think on it; because I'm done with that topic. *Tired.*)




Nov 20 2008, 1:03 am stickynote Post #20



I disagree that DotA is boring. I also doubt that the majority of the starcraft community truly hates DotA; rather they haven't really played it before. Temple Siege has gained quite a bit of popularity, but it is shockingly similar to DotA. DotA has a wide range of strategy involving choosing your items carefully, trying to kill spawned units as efficiently as possible, etc. YOu also have to consider that there are over 80 different heroes, which results in a lot of variety. If you think that it's too easy, maybe you should try playing at a higher tier, rather than playing on easy mode as is often played on public games.

As for the map, I have to agree that you should definately change the name of the map. Please try to be more creative rather than rip the name off another map. With the gameplay, You absolutely must have the heal at the base. Using a heal as a spell is plain lazy, and even with the 10 second delay, just cast it before you go into battle, and by the time you need to heal, it will activate.

And the heroes are all too similar. It's better if you don't repeat spells. If you could mold the spells to how you see the hero should be played (as in their role in a typical game), then each hero will be unique. I also suggest, since you want this to be popular, that you have more than six heroes. In my opinion, 10 is the absolute minimum to the number of heroes; any less, and the games will be basically the same.

For you spell casting system, honestly, the observer system is not going to be fun to play with. Here are some better options:
-Dropship system: fast and reliable. It's hard to make a mistake. It also allows you to change how much mana is lost when a spell is cast; a gatewya system has a sort of template for each hero.

-Moving system: this is similar to your system, except that rather than detect where the unit is going, you detect when the unit is not in the location. However, this takes up hotkey space, and since you have 4 spells per hero, at least 4 units. This also allows you to determine how much mana is lost.

-Gateway system: this is probably the best system for your map. Although you can't change the cost of units with triggers, it is easy to use and doesn't take up any non building units.

Those are the most efficient and simple spell casting systems to use. I suggest you pick one; your observer system, I imagine, will be extremely frustrating.



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