SPEED MAFIA V: RETURN OF THE DEERWHALE
If you have a good banner, I'll replace this with it.
This is a speed game of Mafia. If you want more information about SEN Mafia, then go check it out here. For those that do not feel like waiting 5 days for a single phase to change, this is for them.
-Day and Night last approximately 24 hours, each. Days
-Custom roles (those that usually aren't in SEN Mafia) will be used.
-Strict Punishments will be enforced for rule breaking (ie. giving clues)
-Rules in SEN Mafia also apply here.
** PARTICIPANTS **
A striked out name indicates the person is dead. When the game starts, the numbers of each special role present in the game will be posted.
An asterisk (*) means this person is on the Auto Signup list.
01.
02. l)ark_SSJ9Kevin (P) *
03.
04.
05.
06.
07.
08.
09.
10.
11.
12. Echo (P) *
13.
14.
15.
16.
17.
Over 9000. Your name here!
0 of 14 TOWNSPEOPLE alive. (Including town-aligned roles)
2 of 4 MAFIA alive. (Killing power: 2)
0 of 2 DOCTOR alive.
0 of 2 FUSION alive.
0 of 1 GENERAL COVERT OPERATIVE alive.
0 of 1 JAILER alive.
0 of 1 DEERWHALE in play.
0 of 1 VILLAGE IDIOT alive.
** DAY/NIGHT POSTS **
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
Night 4
** ROLES IN PLAY **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote. For this round, each townsperson may pm me to DODGE during a single night, preventing all hits placed on that townie.
MAFIA - They've invaded the town, and they each kill someone every night. They may or may not know the identity of other mafia, thus they may not all be on the same side.
The mafia's killing power is X, where X is the number of Mafia alive.
DOCTOR - Able to protect one person from a hit each night, potentially saving them. The Mafia may choose to place extra hits on a person to negate one Doctor protection each (ie. 2 hits to kill a townsperson protected by 1 doctor.) They may not use this ability on themselves.
FUSION - Chooses two people per night. If both Fusions choose each other, they learn each others names and gain the ability to place a combined hit or combined protection per night. If only one Fusion is in the game (or the other is inactive), that Fusion gains the ability to kill once per two nights, starting on an even numbered night.
JAILER - Chooses a person during the day to place into his prison for the night. That person is completely protected but may not use any abilities. The Jailer, of course, cannot use this ability on himself, and may not use this ability on an activated Deerwhale.
DEERWHALE - On Night X, if not already dead, this role is activated and becomes an invincible god of death. The Deerwhale may only be killed by the Mafia if the Mafia focus all their kills on him, or through a lynch. The Deerwhale may 'maim' a person once per night, killing them before any Mafia hits are executed. The Deerwhale does not know he is a Deerwhale until it is activated. The Deerwhale, like the Mafia, has clues written about him as well, which can potentially make him an easy target to the townspeople.
--The Deerwhale has either one or two night lives, but the actual number is revealed only to the Deerwhale. The Deerwhale is technically Townsperson aligned.
VILLAGE IDIOT - The whole purpose of this role is to get himself lynched. If he does so successfully, he gains X minerals. He gets nothing if he is killed by the Mafia, etc.
Post has been edited 17 time(s), last time on Nov 26 2008, 8:26 pm by Greo.
None.