Staredit Network > Forums > SC1 Map Production > Topic: Contained RPG remade
Contained RPG remade
Oct 27 2008, 2:53 am
By: Marine  

Oct 27 2008, 2:53 am Marine Post #1



I apologize for any past, present, or future disappointments on my posts. :weep: I hope i can prove myself otherwise. The only problem..
is that: I need help with posting images onto SEN. I have photo bucket, I have the screen shots, all i need is assistance in making the images get on SEN!!

The Contained RPG Remake...

New style, new systems, new story, new terrain, new balances, new everything. I took the old one from west, looked at it, and decided to revamp the entire thing. All of my previous completed maps tie in with one another more than i thought.

The New Series


1) D-Day RPG: The beggining of the series. The team belongs to the United States Marine Corps and are faced with the revealing of the first contact with an extraterrestial race. They are sent into combat immediatley and their helicopter is taken down in the Rockies. The battle is never-ending, and the missions are challenging. Upon victory, the Earth is charred and destroyed. Mankind runs, far from Earh, to avoid this incident again.
Status: Released

2)Contained RPG v0.2b (Remade): Following the end of the War for Survival and the destruction of Earth, mankind has withered away and hidden. Over a course of 4 years in hiding, mankind only built 3 stations; Station 54, an experimental-planetary station, Station 12, a large powercell, and Station 48, the city-station. They have also split into many groups and colonies. Ryan and his team are with the remaining SF-FA members and civillians. Their numbers still weak, and their course to a new start beggining, mankind has began to get used to the new life they have began. Ryan Dolson, the war veteran from D-Day RPG, and 3 survivors from his original team have been helping out with the reconstruction of mankind. Thinking all was well, the long-lost enemy they met on Earth has found them once again. In the RPG itself, it doesn't start with Ryan and the others. It starts with a playable transmission from the first area with the enemy. There are more alien then soldiers, so the teams comes up with a great idea: Blow up the power cell reactor core. With ambushes, serperations, anti map-hack, medkits, leveling, reviving at players or start locations, lives, and more, you must play to find out how that works out...
Status: In Progress (97%)

3)Station 54 RPG - Chapters 1 - 4: The ending to the series where the team must finalize the survival of man kind. From the assault on Garel, to the uploaded virus into the UGMC network, and to the death of the UGMC president, these 4 final chapters reveal the final battle for mankind's survival.
Status: All 4 released

Contained RPG v0.2b (Remade)


Progress:
Terrain: 100%
Progress: 100%

Triggers: 94%
Progress: 94%

Ideas: 100%
Progress: 100%

Units: 97%
Progress: 97%

System Set 1 (Medkits/Lives): 98%
Progress: 98%

System Set 2 (Difficulties/Levels): 94%
Progress: 94%

System Set 3 (Upgrades/Ability Panel): 100%
Progress: 100%

Overall: 97%
Progress: 97%


Unit Stats


Ryan: HP/DMG+(Per-upg)/Max Lvl
Recruit: 780/23+(3)/25
Normal: 780/23+(3)/20
Hard: 585/23+(3)/15
Veteran: 390/23+(3)/10

Cassie: HP/DMG+(Per-upg)/Max Lvl
Recruit: 845/25+(4)/25
Normal: 845/25+(4)/20
Hard: 634/25+(4)/15
Veteran: 423/25+(4)/10

Nick: HP/DMG+(Per-upg)/Max Lvl
Recruit: 820/27+(5)/25
Normal: 820/27+(5)/20
Hard: 615/27+(5)/15
Veteran: : 410/27+(5)/10

Devon: HP/DMG+(Per-upg)/Max Lvl
Recruit: 960/14(x2)+(8)/25
Normal: 960/14(x2)+(8)/20
Hard: 720/14(x2)+(8)/15
Veteran: : 480/14(x2)+(8)/10

John: HP/DMG+(Per-upg)/Max Lvl
Recruit: 795/31+(6)/25
Normal: 795/31+(6)/20
Hard: 596/31+(6)/15
Veteran: : 398/31+(6)/10

Features


- Medkits
- Difficulties
- Revive at players/current start location
- Seperation
- anti map-hack
- ambushes
- puzzling terrain
- balanced units/damage, no extremely strong heroes with weak enemies
- Lives
- Buying Lives
- Leveling
- Double-upgrading (You get 2 minerals per level, so you can double an upgrade leaving 50 maximum upgrades for easy, 40 for normal, 30 for hard, and 20 for veteran, which means you can go full out armor or full out attack, or balanced)
- Banning
- Challenging optional/mandatory missions
- Pre-game intro
- Epic music
- Moving start location for convieniance
- A last surviving marine that follows you every step of the way
- Switch-player system (when a unit is opening a locked door, the player is switched control to the stray marine that follows you, and when the process is complete, the control goes back to the main unit)
- More to come through later versions

Enemy Units: HP/DMG/Occurance (How much you fight it in % of the time)/Armor

Alien Pawn(Zergling): 415/17/80%/1
Alien Warrior(Hydralisk): 535/21/65%/2
Alien Tank Beetle(Ultralisk): 1530/72/80%/7
Alien Jackal(Dev.One): 620/21//3
Alien Terror(Hunt.Kill): [color=#CE091D]675/29/8%/4
Alien Horror(Torr.): 2450/135/1%/12
Alien Carrier(Ygg.): 1000/NA/5%/15
Alien Carrier(Brood.): 360/14/NA%/2

Regular Units: HP/DMG/Occurance (How much you fight it in % of the time)/Armor

Marine(Marine): 580/18+(2)/NA%/1
Fire Bregade Marine(F-bat): 650/13(x2/NA%/3
Medical Officer(Medic): 460/NA/NA%/2
Station Security Officer(SSO/Ghost): 615/24/NA%/1
SSO Bike(Vult.): 680/40/NA%/1
Tank(Tank): 1250/53/NA%/5
Goliath(Goliath): 825/35-50/NA%/2

Missions/Screenies/Progress areas/updates coming ASAP
but once again, any assistance regarding PHOTO BUCKET and getting IMAGES ON SEN much appreciated.










Thank you for any feedback, comments, assistance, or ideas. :help:



None.

Oct 27 2008, 3:20 am Vi3t-X Post #2



Needs more Protoss Units. ^^



None.

Oct 27 2008, 1:29 pm Impeached Post #3



Quote
is that: I need help with posting images onto SEN. I have photo bucket, I have the screen shots, all i need is assistance in making the images get on SEN!!
1. Google Irfanview
2. Download it, open your images (*.pcx) in Irfanview
3. Save images as .BMP
4. Open images in Paint, change them to .PNG to preserve good filesize
5. Upload images on photobucket
6. Link to them in topic post



None.

Oct 27 2008, 7:42 pm lil-Inferno Post #4

Just here for the pie

Why is it that every single time you're going somewhere through plane or helicoptor in an RPG made in StarCraft, it ALWAYS gets shot down or 'hits turbulence' without shaking. Anyway...Looks good /thumbsup, but try to make it not your typical OH EM EFF GEE WE CRASHED AND ALIENS ARE EVERYWHERE sort of thing.




Oct 27 2008, 11:25 pm Marine Post #5



Thanks for the help on the images.. I'll try and sort that out but can you be more specific in that process?

Inferno, lol... this map has nothing to do with a helicopter but in the first one it actually is OHH EMM EFF GEE ALIENS R EVERYWHERE in the beggining sort of thing. I didn't have a sorted idea for the map AND that was 2 years ago. But w/e I think it's funny. But no, this map has no helicopters.



None.

Oct 28 2008, 12:38 am lil-Inferno Post #6

Just here for the pie

Quote from Marine
Inferno, lol... this map has nothing to do with a helicopter...

Quote from name:First Post - D-Day RPG description
They are sent into combat immediatley and their helicopter is taken down in the Rockies.
Unless I'm mistake you have a helicoptor in there...Unless of course that's an entirely different map.




Oct 28 2008, 12:56 am Marine Post #7



entirely different map. Thats the first map of the series :/



None.

Oct 28 2008, 3:00 am Vi3t-X Post #8



Quote from lil-Inferno
Why is it that every single time you're going somewhere through plane or helicoptor in an RPG made in StarCraft, it ALWAYS gets shot down or 'hits turbulence' without shaking. Anyway...Looks good /thumbsup, but try to make it not your typical OH EM EFF GEE WE CRASHED AND ALIENS ARE EVERYWHERE sort of thing.
I made an (uncomplete) map. It involved a plane coliding with a sea based cruiser missile, and lands in the Ocean. Paratroopaz.



None.

Oct 28 2008, 10:32 am Moogle Post #9

Predator of Bed Chambers

BTW, I've never seen D-Day and Station 54 rpgs. So can you upload them here so I can play them at least.. so I get an idea of what happening in series.



If all else fails, crowbar the fucker

Oct 28 2008, 9:07 pm Marine Post #10



West i have seen 'em. But if youw ant me to get em on here i can do that if the file size was smaller than 2.4mb. I have sound effects, music and a lot, lot lot lot lot lot lot lot lot of triggers and used up all lcations. I double or even triple most of the location use, to add more to the map. It's quite a painful process.. anyways, I'll try my best to get them to you. Possibly email might work? If youw ant to try that we can. I bet it's easier, too.



None.

Oct 29 2008, 11:01 pm Marine Post #11



Thank you so much for your help impeached!

Quote from Impeached
Quote
is that: I need help with posting images onto SEN. I have photo bucket, I have the screen shots, all i need is assistance in making the images get on SEN!!
1. Google Irfanview
2. Download it, open your images (*.pcx) in Irfanview
3. Save images as .BMP
4. Open images in Paint, change them to .PNG to preserve good filesize
5. Upload images on photobucket
6. Link to them in topic post

Alright, I changed the images and they are ready to be loaded to photobucket and linked to SEN. Tommarow, possibly tonight, images are up!



None.

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