is that: I need help with posting images onto SEN. I have photo bucket, I have the screen shots, all i need is assistance in making the images get on SEN!!
The Contained RPG Remake...
New style, new systems, new story, new terrain, new balances, new everything. I took the old one from west, looked at it, and decided to revamp the entire thing. All of my previous completed maps tie in with one another more than i thought.
The New Series
1) D-Day RPG: The beggining of the series. The team belongs to the United States Marine Corps and are faced with the revealing of the first contact with an extraterrestial race. They are sent into combat immediatley and their helicopter is taken down in the Rockies. The battle is never-ending, and the missions are challenging. Upon victory, the Earth is charred and destroyed. Mankind runs, far from Earh, to avoid this incident again.
Status: Released
2)Contained RPG v0.2b (Remade): Following the end of the War for Survival and the destruction of Earth, mankind has withered away and hidden. Over a course of 4 years in hiding, mankind only built 3 stations; Station 54, an experimental-planetary station, Station 12, a large powercell, and Station 48, the city-station. They have also split into many groups and colonies. Ryan and his team are with the remaining SF-FA members and civillians. Their numbers still weak, and their course to a new start beggining, mankind has began to get used to the new life they have began. Ryan Dolson, the war veteran from D-Day RPG, and 3 survivors from his original team have been helping out with the reconstruction of mankind. Thinking all was well, the long-lost enemy they met on Earth has found them once again. In the RPG itself, it doesn't start with Ryan and the others. It starts with a playable transmission from the first area with the enemy. There are more alien then soldiers, so the teams comes up with a great idea: Blow up the power cell reactor core. With ambushes, serperations, anti map-hack, medkits, leveling, reviving at players or start locations, lives, and more, you must play to find out how that works out...
Status: In Progress (97%)
3)Station 54 RPG - Chapters 1 - 4: The ending to the series where the team must finalize the survival of man kind. From the assault on Garel, to the uploaded virus into the UGMC network, and to the death of the UGMC president, these 4 final chapters reveal the final battle for mankind's survival.
Status: All 4 released
Contained RPG v0.2b (Remade)
Progress:
Terrain: 100%
Progress: 100%
Triggers: 94%
Progress: 94%
Ideas: 100%
Progress: 100%
Units: 97%
Progress: 97%
System Set 1 (Medkits/Lives): 98%
Progress: 98%
System Set 2 (Difficulties/Levels): 94%
Progress: 94%
System Set 3 (Upgrades/Ability Panel): 100%
Progress: 100%
Overall: 97%
Progress: 97%
Unit Stats
Ryan: HP/DMG+(Per-upg)/Max Lvl
Recruit: 780/23+(3)/25
Normal: 780/23+(3)/20
Hard: 585/23+(3)/15
Veteran: 390/23+(3)/10
Cassie: HP/DMG+(Per-upg)/Max Lvl
Recruit: 845/25+(4)/25
Normal: 845/25+(4)/20
Hard: 634/25+(4)/15
Veteran: 423/25+(4)/10
Nick: HP/DMG+(Per-upg)/Max Lvl
Recruit: 820/27+(5)/25
Normal: 820/27+(5)/20
Hard: 615/27+(5)/15
Veteran: : 410/27+(5)/10
Devon: HP/DMG+(Per-upg)/Max Lvl
Recruit: 960/14(x2)+(8)/25
Normal: 960/14(x2)+(8)/20
Hard: 720/14(x2)+(8)/15
Veteran: : 480/14(x2)+(8)/10
John: HP/DMG+(Per-upg)/Max Lvl
Recruit: 795/31+(6)/25
Normal: 795/31+(6)/20
Hard: 596/31+(6)/15
Veteran: : 398/31+(6)/10
Features
- Medkits
- Difficulties
- Revive at players/current start location
- Seperation
- anti map-hack
- ambushes
- puzzling terrain
- balanced units/damage, no extremely strong heroes with weak enemies
- Lives
- Buying Lives
- Leveling
- Double-upgrading (You get 2 minerals per level, so you can double an upgrade leaving 50 maximum upgrades for easy, 40 for normal, 30 for hard, and 20 for veteran, which means you can go full out armor or full out attack, or balanced)
- Banning
- Challenging optional/mandatory missions
- Pre-game intro
- Epic music
- Moving start location for convieniance
- A last surviving marine that follows you every step of the way
- Switch-player system (when a unit is opening a locked door, the player is switched control to the stray marine that follows you, and when the process is complete, the control goes back to the main unit)
- More to come through later versions
Enemy Units: HP/DMG/Occurance (How much you fight it in % of the time)/Armor
Alien Pawn(Zergling): 415/17/80%/1
Alien Warrior(Hydralisk): 535/21/65%/2
Alien Tank Beetle(Ultralisk): 1530/72/80%/7
Alien Jackal(Dev.One): 620/21//3
Alien Terror(Hunt.Kill): [color=#CE091D]675/29/8%/4
Alien Horror(Torr.): 2450/135/1%/12
Alien Carrier(Ygg.): 1000/NA/5%/15
Alien Carrier(Brood.): 360/14/NA%/2
Regular Units: HP/DMG/Occurance (How much you fight it in % of the time)/Armor
Marine(Marine): 580/18+(2)/NA%/1
Fire Bregade Marine(F-bat): 650/13(x2/NA%/3
Medical Officer(Medic): 460/NA/NA%/2
Station Security Officer(SSO/Ghost): 615/24/NA%/1
SSO Bike(Vult.): 680/40/NA%/1
Tank(Tank): 1250/53/NA%/5
Goliath(Goliath): 825/35-50/NA%/2
Missions/Screenies/Progress areas/updates coming ASAP
but once again, any assistance regarding PHOTO BUCKET and getting IMAGES ON SEN much appreciated.
Thank you for any feedback, comments, assistance, or ideas.
None.